remotion-dev/remotion · Official

add-sfx

Add a new sound effect to @remotion/sfx

All-time #5901 Trending #6974 First seen Feb 24, 2026
8-week activity · all time api

Installation

$ npx skills add remotion-dev/remotion --skill add-sfx

Also in this package

Other skills from remotion-dev/remotion · top by installs.

npx skills add remotion-dev/remotion

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 58.6K
License LICENSE.md
Default branch main
Open issues 155
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,266 B
  • docs SUMMARY.md 54 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2,125 installs

SKILL.md

Prerequisites

Sound effects must first be added to the [remotion.media](./packages/remotion-media) package. Then it can be deployed using bun run build. The .env may be missing if we are in a worktree, but on the main non-worktree branch it should be present.

The source of truth is generate.ts in that repo. A sound effect must exist there before it can be added to @remotion/sfx.

Sound effects must be:

  • WAV format
  • CC0 (Creative Commons 0) licensed
  • Normalized to peak at -3dB

Steps

1. Add to remotion.media repo (must be done first)

In the remotion-dev/remotion.media repo:

  1. Add the WAV file to the root of the repo
  2. Add an entry to the soundEffects array in generate.ts:

``ts { fileName: "my-sound.wav", attribution: "Description by Author -- https://source-url -- License: Creative Commons 0", }, ``

  1. Run bun generate.ts to copy it to files/ and regenerate variants.json
  2. Deploy

2. Add the export to packages/sfx/src/index.ts

Use camelCase for the variable name. Avoid JavaScript reserved words (e.g. use uiSwitch not switch).

export const mySound = 'https://remotion.media/my-sound.wav';

3. Create a doc page at packages/docs/docs/sfx/<name>.mdx

Follow the pattern of existing pages (e.g. whip.mdx). Include:

  • Frontmatter with image, title (camelCase export name), crumb: '@remotion/sfx'
  • <AvailableFrom> tag with the next release version
  • <PlayButton> import and usage
  • Description
  • Example code using @remotion/media's <Audio> component
  • Value section with the URL in a fenced code block
  • Duration section (fetch the file and use afinfo on macOS to get duration/format)
  • Attribution section with source link and license
  • Convert section with a full-link sentence: Open this file on remotion.dev/convert
  • See also section linking to related sound effects

4. Register in sidebar and table of contents

  • packages/docs/sidebars.ts — add 'sfx/<name>' to the @remotion/sfx category items
  • packages/docs/docs/sfx/table-of-contents.tsx — add a <TOCItem> with a <PlayButton size={32}>

5. Regenerate SFX waveforms

After the sound is added to packages/remotion-media and exported from packages/sfx/src/index.ts, regenerate the waveform samples used by the docs:

bun packages/docs/generate-sfx-waveforms.ts

This uses ffmpeg to sample every exported sound effect into around 2000 waveform samples and updates packages/docs/components/sfx-demos/sfx-waveforms.ts.

6. Update the skills rule file

Add the new URL to the list in packages/skills/skills/remotion-markup/sfx.md.

7. Build

cd packages/sfx && bun run make

Naming conventions

File name Export name
my-sound.wav mySound
switch.wav uiSwitch (reserved word)
page-turn.wav pageTurn

Version

Use the current version from packages/core/src/version.ts. For docs <AvailableFrom>, increment the patch version by 1.