quodsoler/unreal-engine-skills

ue-blueprint-cpp-interop

Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implementation, UBlueprintFunctionLibrary, WorldContext, DefaultToSelf, ExpandEnumAsExecs, DeterminesOutputType, latent nodes, FPendingLatentAction, FLatentActionInfo, UBlueprintAsyncActionBase, BlueprintAssignable, UINTERFACE, Execute_, TScriptInterface, UENUM(BlueprintType), CallInEditor, FindFunction, ProcessEvent. Also use when the user mentions 'expose to Blueprint', 'custom Blueprint node', 'async Blueprint node' or 'meta specifier'. For reflection and container basics, see ue-cpp-foundations; for details customization, see ue-editor-tools.

Installation

$ npx skills add https://github.com/quodsoler/unreal-engine-skills
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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 335
License LICENSE
Default branch main
Open issues 1
Status Active