proelias7/fivem-skill

qbcore-framework

Develops resources for FiveM using the QBCore Framework.

First seen Feb 8, 2026

Installation

$ npx skills add proelias7/fivem-skill --skill qbcore-framework

Summary

  • Develops resources for FiveM using the QBCore Framework.
  • Covers resource creation, Core Object usage, Player management, Callbacks, Events, Items, Jobs, Gangs, Database (oxmysql), and best practices.
  • Use when the user works with FiveM, QBCore, Lua scripts for QBCore servers, or mentions `QBCore.Functions`, `GetCoreObject`, `CitizenID`, or any system of the QBCore Framework.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 6
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,581 B
  • docs SUMMARY.md 400 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 69 installs

SKILL.md

QBCore Framework Development

Language rule: Internal reasoning is in compact English. All messages and output displayed to the user must be in the user's language.

This skill provides guidelines and patterns for developing resources using the QBCore Framework.

1. Core Object Retrieval

To interact with QBCore, you must retrieve the Core Object. Always cache this in a local variable at the top of your scripts.

Client & Server:

local QBCore = exports['qb-core']:GetCoreObject()

2. Key Concepts

Player Data (Server-side)

  • Identify players by Source temporarily, but use CitizenID for database persistence.
  • QBCore.Functions.GetPlayer(source): Returns the Player object with all data.
  • Player.PlayerData: Contains job, gang, money, items, metadata, etc.

Callbacks (Server -> Client Data)

  • Use QBCore.Functions.CreateCallback (Server) to send data to client.
  • Use QBCore.Functions.TriggerCallback (Client) to request data from server.
  • Rule: Never trust client data blindly in callbacks. Always validate on server.

Items

  • Use QBCore.Functions.CreateUseableItem (Server) to register items.
  • Items are defined in qb-core/shared/items.lua (or qb-inventory).

Database

  • QBCore uses oxmysql by default.
  • Use MySQL.query, MySQL.insert, MySQL.update, MySQL.scalar.

3. Standard Resource Structure

my-resource/
├── fxmanifest.lua
├── config.lua
├── client/
│   └── main.lua
└── server/
    └── main.lua

4. Best Practices

  1. Cache Core Object: Do not call exports['qb-core']:GetCoreObject() inside loops.
  2. Use Callbacks for Data: Avoid TriggerClientEvent for data retrieval if a callback is cleaner.
  3. Validate Inputs: Client can send any data. Verify job, money, and ownership on server.
  4. Optimized Loops: Use dynamic sleep (Wait) based on distance.
  5. Localization: Use qb-core/shared/locale.lua or standard Lang object if available.

5. Documentation