prisma-labs-dev/skills · Archived

ui-animation-direction

High-bar guidance for creating UI animation across CSS, native platform primitives, and animation libraries.

First seen Jun 20, 2026

Installation

$ npx skills add prisma-labs-dev/skills --skill ui-animation-direction

Summary

  • High-bar guidance for creating UI animation across CSS, native platform primitives, and animation libraries.
  • Use when the task involves transitions, micro-interactions, page motion, scroll effects, motion polish, or raising the animation quality bar so the result does not feel sloppy or generic.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

License MIT
Default branch main
Open issues 0
Status Archived

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseMIT

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,590 B
  • docs SUMMARY.md 326 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

UI Animation Direction

Use this skill when the job is not just "make it animate" but "make the motion feel intentional, clear, and worth keeping."

This skill is library-agnostic. It applies whether the implementation uses:

  • native CSS transitions or keyframes,
  • Web Animations API,
  • an established app/library abstraction,
  • Motion, GSAP, or another animation library,
  • platform-native animation primitives in a product-specific stack.

Core Rule

Animation should clarify state, hierarchy, continuity, feedback, or mood.

If the motion mainly proves that animation was added, the bar is too low.

What Good Looks Like

High-bar UI animation tends to be:

  • specific about what changed and why,
  • consistent across related states,
  • quieter than the first draft,
  • accessible under reduced-motion settings,
  • fast enough to feel responsive,
  • memorable because of fit and intent, not because it is loud.

Workflow

1. Identify the job of the motion

Before coding, name the purpose:

  • state change,
  • interaction feedback,
  • navigation continuity,
  • hierarchy and staging,
  • scroll-linked context,
  • atmosphere and tone.

If you cannot name the job, do not add animation yet.

2. Choose the right implementation surface

Prefer the smallest surface that fits the job:

  • simple hover, focus, press, opacity, transform, or reveal:

native CSS is usually enough

  • imperative sequencing or timeline choreography:

Web Animations API or the project's existing abstraction

  • React layout transitions, gestures, shared-element motion, or exit presence:

use the project's chosen animation library

  • if a repo already uses Motion, GSAP, or another animation layer:

prefer the established stack over introducing a new one

For selection guidance, load references/implementation-patterns.md.

3. Implement the smallest correct motion first

Start with:

  • one transition,
  • one easing family,
  • one clear before/after state,
  • no decorative extras.

Prove that the motion helps the interaction before layering on orchestration, stagger, blur, parallax, or springiness.

4. Review the result as a motion system

Once it works, review:

  • rhythm,
  • hierarchy,
  • state clarity,
  • restraint,
  • accessibility,
  • repeated-use feel.

Load references/review-rubric.md for the review pass.

5. Raise the bar by cutting before adding

The most reliable way to improve animation quality is often:

  1. reduce travel distance,
  2. normalize timing,
  3. remove one unnecessary effect,
  4. preserve the one motion that communicates the interaction.

Load references/opinionated-guide.md for the preferred subset and default biases.

Default Biases

  • Prefer transform and opacity over layout-thrashing properties.
  • Prefer layout-aware transitions over blanket fade-ins.
  • Prefer one motion family per surface over many unrelated timings.
  • Prefer restrained hover/press motion over novelty.
  • Prefer continuity over spectacle for navigation and layout changes.
  • Prefer official library docs when exact API behavior matters.

Avoid By Default

  • animating everything on first load
  • generic fade-and-scale on every card, section, and modal
  • long, floaty durations that make the UI feel slow
  • springs with bounce that do not match the product tone
  • parallax or scroll effects added as decoration with no structural purpose
  • CSS transitions and JS animation systems fighting each other

Reduced Motion Is Not Optional

Any animation work must preserve a coherent reduced-motion path.

That does not mean removing all feedback. It means keeping clarity while reducing travel, scale, parallax, and other motion-heavy effects.

When To Load References

Load references/opinionated-guide.md when:

  • you want the preferred subset and defaults
  • the work is routine product UI animation, not exploration
  • you want to know what to reach for first and what to avoid

Load references/implementation-patterns.md when:

  • deciding between CSS, WAAPI, and a library
  • choosing how to implement hover, layout, navigation, or scroll motion
  • a project already has an animation stack and you need to fit into it

Load references/review-rubric.md when:

  • the animation is implemented and needs a quality pass
  • the result feels technically correct but aesthetically weak
  • you need a final gate before considering the work done

Load references/reference-links.md when:

  • you need canonical docs or API references
  • you need up-to-date CSS, Motion, accessibility, or examples material
  • you want the plain documentation alongside this opinionated guide

Relationship To Library Skills

This skill is not a library reference.

Use it alongside library-specific skills when needed:

  • if the repo uses Motion, pair this with the motion skill
  • if the stack uses another library, consult that library's official docs
  • keep this skill as the bar-raising and decision layer

Output Expectation

When this skill is triggered, the final animation work should usually show:

  • a clear reason for the motion,
  • an implementation that fits the existing stack,
  • restraint in timing and effect choice,
  • reduced-motion handling,
  • a brief quality pass against the review rubric.