podo/design-agent-skills

webgpu-claude-skill

WebGPU-enabled Three.js skill covering TSL (Three.js Shading Language), node-based materials, GPU compute shaders, post-processing effects, and WGSL integration. Ships in dual format for Claude Code and Cursor, aligned with Three.js r183+.

First seen May 23, 2026

Installation

$ npx skills add podo/design-agent-skills --skill webgpu-claude-skill

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Also in this package

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npx skills add podo/design-agent-skills

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 8
License LICENSE
Default branch main
Open issues 1
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents claude-code cursor

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,081 B
  • docs SUMMARY.md 266 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 88 installs

SKILL.md

webgpu-claude-skill

Catalogue stub — full package: dgreenheck/webgpu-claude-skill

Decision tree

  1. Is the package already installed?

Check: ~/.design-agent-skills/skills/webgpu-claude-skill/SKILL.md exists. - Yes → invoke webgpu-claude-skill and proceed - No → go to step 2

  1. Do you have shell access?

- Yes → run the install command below, then invoke the skill - No → show the install command; in Claude Code, send it as a chat message starting with ! — add -g for global install or omit for project-only

Install command

npx skills add dgreenheck/webgpu-claude-skill

Invoke after install

  • Skill name: webgpu-claude-skill
  • Trigger phrases: "WebGPU", "TSL Three.js", "GPU compute shaders", "WGSL"

What it does

Provides deep knowledge of the WebGPU rendering pipeline within Three.js (r183+), including the Three.js Shading Language (TSL) for node-based material authoring, GPU compute shaders for non-rendering workloads, advanced post-processing with WebGPU passes, and WGSL shader integration. Ships in dual format compatible with both Claude Code and Cursor. Use when building high-performance 3D experiences that require GPU compute or next-generation shader authoring.

When NOT to use

  • Standard Three.js scenes without WebGPU — use cloudai-threejs instead
  • GLSL shader work on WebGL — use a standard Three.js skill instead
  • Architecture/BIM workflows — use threejs-claude-skill-package instead