podo/design-agent-skills

liquid-glass-skill

Deep knowledge of Apple's Liquid Glass design system (iOS 26+/macOS 26+): .glassEffect() modifier, .buttonStyle(.glass), GlassEffectContainer, platform-specific implementations, migration from existing apps, and common pitfalls with tested solutions.

First seen May 23, 2026

Installation

$ npx skills add podo/design-agent-skills --skill liquid-glass-skill

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Also in this package

Other skills from podo/design-agent-skills · top by installs.

npx skills add podo/design-agent-skills

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 8
License LICENSE
Default branch main
Open issues 1
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents claude-code

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,202 B
  • docs SUMMARY.md 276 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 94 installs

SKILL.md

liquid-glass-skill

Catalogue stub — full package: haider-nawaz/liquid-glass-skill

Decision tree

  1. Is the package already installed?

Check: ~/.design-agent-skills/skills/liquid-glass-skill/SKILL.md exists. - Yes → invoke liquid-glass-skill and proceed - No → go to step 2

  1. Do you have shell access?

- Yes → run the install command below, then invoke the skill - No → show the install command; in Claude Code, send it as a chat message starting with ! — add -g for global install or omit for project-only

Install command

/plugin marketplace add haider-nawaz/liquid-glass-skill

Invoke after install

  • Skill name: liquid-glass-skill
  • Trigger phrases: "Liquid Glass", "iOS 26 design", "glassEffect", "GlassEffectContainer"

What it does

Provides comprehensive knowledge of Apple's Liquid Glass material system introduced in iOS 26 and macOS 26. Covers the SwiftUI .glassEffect() view modifier, .buttonStyle(.glass) for interactive elements, GlassEffectContainer for grouping glass surfaces, platform-specific behavioral differences between iOS, macOS, tvOS, and visionOS, step-by-step migration paths for apps upgrading from pre-26 designs, and a catalogue of known pitfalls (performance, layering, contrast) with tested solutions.

When NOT to use

  • Apps targeting iOS versions before iOS 26 — Liquid Glass APIs are unavailable
  • Android or cross-platform design — use mobile-app-design instead
  • General SwiftUI patterns beyond Liquid Glass — use swiftui-claude-skills or swiftui-patterns