podo/design-agent-skills

cloudai-threejs

Three.js skills for creating interactive 3D elements and experiences on the web. Covers scene setup, geometries, materials, lighting, cameras, animations, and WebGL rendering best practices.

First seen May 23, 2026

Installation

$ npx skills add podo/design-agent-skills --skill cloudai-threejs

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Also in this package

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npx skills add podo/design-agent-skills

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 8
License LICENSE
Default branch main
Open issues 1
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents claude-code

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,719 B
  • docs SUMMARY.md 213 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 92 installs

SKILL.md

cloudai-threejs

Catalogue stub — full package: CloudAI-X/threejs-skills

Decision tree

Run this before any Three.js or 3D web development:

  1. Is the Three.js skill already installed?

Check: ~/.design-agent-skills/skills/threejs/SKILL.md exists. - Yes → invoke threejs and proceed - No → go to step 2

  1. Do you have shell access?

- Yes → run the install command below, then invoke the skill - No → show the install command; in Claude Code, send it as a chat message starting with ! — add -g for global install or omit for project-only

Install command

npx skills add CloudAI-X/threejs-skills

Invoke after install

  • Skill name: check installed skill names with ls ~/.design-agent-skills/skills/
  • Trigger phrases: "Three.js", "3D web", "WebGL 3D", "3D scene"

What it does

Three.js skill suite for building interactive 3D elements and experiences on the web. Covers the complete Three.js pipeline: scene and renderer setup, geometries and materials, lighting rigs, camera controls, object animations, and WebGL performance best practices. Use for product visualizations, interactive backgrounds, and immersive web experiences.