Source

playcanvas/skills

16 skills · 1.1K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
find-examples Use when implementing an unfamiliar PlayCanvas feature such as animation, particles, shaders, physics, UI, splats, or…
playcanvas/skills
77
2
apply-conventions Use when writing or reviewing PlayCanvas Engine code involving entity transforms, cameras, physics, materials, model …
playcanvas/skills
75
3
build-app Use when creating or restructuring a PlayCanvas application with the direct Engine API, @playcanvas/react, or @playca…
playcanvas/skills
75
4
calibrate-model Use before repeatedly placing GLB models in PlayCanvas Engine, React, or Web Components to measure each asset once an…
playcanvas/skills
75
5
configure-animation Use before playing, blending, or retargeting GLB animation clips in PlayCanvas Engine, React, or Web Components to in…
playcanvas/skills
75
6
inspect-glb Use before loading, placing, scaling, or animating GLB assets in PlayCanvas to measure bounds, grounding offset, clip…
playcanvas/skills
75
7
light-scene Use when a PlayCanvas scene must read as a deliberate image rather than a flat asset preview — photoreal and cinemati…
playcanvas/skills
75
8
reuse-scripts Use before implementing non-core PlayCanvas behavior to discover the installed Engine's curated scripts and reuse or …
playcanvas/skills
75
9
add-effects Use when adding transient visual effects or trails to a PlayCanvas app to select an Engine-native implementation, pla…
playcanvas/skills
74
10
assemble-scene Use when composing PlayCanvas Engine, React, or Web Components gameplay entities, model hierarchies, colliders, or ph…
playcanvas/skills
74
11
build-hud Use when building a PlayCanvas game's on-screen interface such as ready, pause, and victory overlays, menus, and live…
playcanvas/skills
74
12
manage-game-state Use when structuring a PlayCanvas game's control flow — a small state machine such as ready, playing, paused, and ove…
playcanvas/skills
74
13
verify-pixels Use when changing PlayCanvas rendering code that must not visibly change the rendered image — draw-call optimization,…
playcanvas/skills
51
14
bake-lighting Use when a PlayCanvas scene's static lighting, shadows, or ambient occlusion costs too much per frame, or lighting mu…
playcanvas/skills
50
15
override-shader-chunks Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express — procedural or stylized lo…
playcanvas/skills
50
16
reduce-draw-calls Use when a PlayCanvas application submits too many draw calls or frame time is CPU-bound — repeated meshes, dense gri…
playcanvas/skills
50