Files included with this skill beyond the listing page.
skill mdSKILL.md4,396 B
docsSUMMARY.md342 B
History
First seen on skills.sh
First recorded snapshot · 802 installs
SKILL.md
Performance Notes
Take your time to do this thoroughly
Quality is more important than speed
Do not skip validation steps
Review Game
Analyze an existing game codebase and provide a structured review. This is the final step in the pipeline — it checks everything is wired up correctly and gives you a quality score.
Instructions
Analyze the game at $ARGUMENTS (or the current directory if no path given).
Step 1: Identify the game
Detect the engine (Three.js, Phaser, or other)
Read package.json for dependencies and scripts
Read the main entry point and index.html
Identify the game concept/genre
Step 2: Architecture Review
Check for these required patterns and report compliance:
EventBus: Is there a centralized event system? Are modules decoupled?
GameState: Is there a centralized state singleton?
Constants: Are config values centralized or scattered as magic numbers?
Orchestrator: Is there a main Game class that initializes everything?
Directory Structure: Is code organized into core/systems/gameplay/ui/level layers?
Event Constants: Are events defined as named constants or raw strings?
Step 3: Performance Review
Check for common issues:
Delta time capping: Is getDelta() capped to prevent death spirals?
Object pooling: Are temp objects reused in hot loops?
Resource disposal: Are Three.js geometries/materials/textures disposed?
Event cleanup: Are event listeners cleaned up on scene transitions?
Asset loading: Are assets preloaded with progress feedback?
Step 4: Code Quality
No circular dependencies: Modules flow one direction
Single responsibility: Each module has one clear job
Error handling: Event handlers wrapped in try/catch
Consistent naming: Events use domain:action, files use PascalCase
Step 5: Monetization Readiness
Points system: Is there a scoring/points mechanism?
Session tracking: Can game sessions be identified?
Anti-cheat potential: Is score validation server-side or at least structured for it?
Play.fun integration: Any existing SDK integration?
Output Format
Provide a structured report with:
Game Overview - What the game is, tech stack, game loop
Architecture Score (out of 6 checks)
Performance Score (out of 5 checks)
Code Quality Score (out of 4 checks)
Monetization Readiness (out of 4 checks)
Top Recommendations - Prioritized list of improvements with plain-English explanations
Your game has been through the full pipeline! Here's what you have: - Scaffolded architecture (/viral-game) - Visual polish (/design-game) - Music and sound effects (/add-audio) - Automated tests (/qa-game) - Architecture review (/review-game)
(Reflects the /viral-game one-shot pipeline. If you're working through /make-game, the equivalent state is "post-scaffold-phase + first development milestone shipped".)
What's next? - Add new gameplay features with /game-creator:add-feature [description] - Deploy to the web — run npm run build && ~/.agents/skills/here-now/scripts/publish.sh dist/ for instant hosting, or use GitHub Pages, Vercel, Netlify, itch.io - Keep iterating! Run /design-game, /add-audio, or /review-game again anytime after making changes.