playableintelligence/game-creator

quick-game

Rapidly scaffold and implement a playable game — no assets, design, audio, deploy, or monetize.

Hot #3406 First seen Mar 3, 2026

Installation

$ npx skills add playableintelligence/game-creator --skill quick-game

Summary

  • Rapidly scaffold and implement a playable game — no assets, design, audio, deploy, or monetize.
  • Get something on screen fast.
  • Use when the user says "quick game", "fast prototype", "just get something playable", or wants a game without the full pipeline.
  • For the complete one-shot pipeline (deploy + monetize), use /viral-game instead.
  • For a milestone-driven project, use /make-game.
  • Do NOT use for production games.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 327
License MIT
Default branch main
Open issues 4
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Version1.3.0
LicenseMIT
Declared agents claude-code
More metadata
author
OpusGameLabs
version
1.3.0
tags
["game","prototype","scaffold","fast"]

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 6,219 B
  • docs SUMMARY.md 433 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 731 installs

SKILL.md

Performance Notes

  • Take your time to do this thoroughly
  • Quality is more important than speed
  • Do not skip validation steps

Quick Game (Fast Prototype)

Build a playable game prototype as fast as possible. This is /viral-game without the polish — just scaffold + implement the core loop. Get something on screen, then incrementally add layers with /add-assets, /design-game, /add-audio, /game-deploy, and /monetize-game.

What you'll get:

  1. A scaffolded game project with clean architecture
  2. Core gameplay — input, movement, scoring, fail condition, restart
  3. A running dev server you can play immediately

What you skip (run these later if you want):

  • /add-assets — pixel art sprites (2D) or 3D models
  • /design-game — visual polish, particles, transitions
  • /add-audio — music and sound effects
  • /record-promo — promo video capture
  • /game-deploy — deploy to here.now
  • /monetize-game — Play.fun integration

Instructions

Step 0: Parse arguments

Parse $ARGUMENTS to determine the game concept:

Direct specification: [2d|3d] [game-name]

  • Engine: 2d (Phaser) or 3d (Three.js). If not specified, default to 2d.
  • Name: kebab-case. If not specified, ask the user.

Tweet URL: If arguments contain a tweet URL (x.com//status/, twitter.com//status/, fxtwitter.com//status/):

  1. Fetch the tweet using the fetch-tweet skill
  2. Default to 2D
  3. Creatively abstract a game concept from the tweet
  4. Generate a kebab-case name
  5. Tell the user what you'll build

Meshy API Key (3D only): If 3D, check for MESHYAPIKEY. If missing, ask the user (link to https://app.meshy.ai). Store for model generation.

Step 1: Scaffold + Implement

Infrastructure (main thread):

  1. Locate the template directory — check ~/.claude/plugins/cache/local-plugins/game-creator/*/templates/ or templates/ relative to this plugin
  2. Target directory: If inside the game-creator repo, create in examples/<game-name>/. Otherwise, create in ./<game-name>/.
  3. Copy the template:

- 2D: templates/phaser-2d/ → target - 3D: templates/threejs-3d/ → target

  1. Update package.json name and index.html title
  2. Run npm install
  3. Start the dev server (npm run dev) in the background. Check port availability first — if 3000 is taken, try 3001, 3002, etc.

Game implementation (subagent via Task):

Launch a Task subagent with:

You are building a quick game prototype. Speed is the priority — get a playable core loop working.

Project path: <project-dir>
Engine: <2d|3d>
Game concept: <description>
Skill to load: phaser (2D) or threejs-game (3D)

Implement in this order:
1. Input (touch + keyboard from the start)
2. Player movement / core mechanic
3. Fail condition (death, collision, timer)
4. Scoring
5. Restart flow (GameState.reset() → clean slate)

Scope: 1 scene, 1 mechanic, 1 fail condition. Keep it tight.

Rules:
- All cross-module communication via EventBus
- All magic numbers in Constants.js
- No title screen — boot directly into gameplay
- No in-game score HUD — Play.fun widget handles score display
- Mobile-first input: touch + keyboard, use unified InputSystem pattern
- Import SAFEZONE from Constants.js — keep UI below SAFEZONE.TOP
- Minimum 7-8% canvas width for collectibles/hazards
- Character sizing: GAME.WIDTH 0.12 to GAME.WIDTH 0.15 for character-driven games
- Preserve the template's createButton() helper in GameOverScene — do NOT rewrite it
- Wire spectacle events: SPECTACLEENTRANCE, SPECTACLEACTION, SPECTACLEHIT, SPECTACLECOMBO, SPECTACLESTREAK, SPECTACLENEAR_MISS
- Add isMuted to GameState for future audio support
- Ensure restart is clean — 3 restarts in a row should work identically

Step 2: Verify

After the subagent returns:

  1. Run npm run build in the project directory to confirm no errors
  2. If the build fails, fix the issues (up to 2 retries)
  3. If Playwright MCP is available, navigate to the dev server, take a screenshot, and do a quick visual check

Example Usage

2D game

/quick-game 2d asteroid-dodge

Result: Copies Phaser template → implements player ship, asteroid spawning, collision death, score counter, restart flow → dev server running at localhost:3000 in ~2 minutes. Shapes only, no polish.

From tweet

/quick-game https://x.com/user/status/123456

Result: Fetches tweet → abstracts game concept → scaffolds and implements a playable prototype inspired by the tweet content.

Troubleshooting

Game scaffolds but won't start

Cause: Vite config or import paths incorrect. Fix: Verify vite.config.js has correct root. Check that main.js is referenced in index.html.

Missing core files

Cause: Scaffold skipped EventBus/GameState/Constants. Fix: Every game needs core/EventBus.js, core/GameState.js, core/Constants.js. Re-run scaffold or create manually.

Done

Tell the user:

Your game is running at http://localhost:<port>. Open it in a browser to play!

To keep building, run these commands:
- /add-assets — replace shapes with pixel art sprites
- /design-game — add visual polish (particles, gradients, juice)
- /add-audio — add music and sound effects
- /game-deploy — deploy to the web
- /monetize-game — add Play.fun integration

Or run /viral-game next time for the full one-shot pipeline (assets, polish, deploy, monetize all in one go).