phazurlabs/sumi

animation-recipe-library

200+ copy-paste animation recipes in CSS, Framer Motion, and GSAP: entrances, micro-interactions, page transitions, scroll-driven effects, spring physics, and cursor and text effects, each with timing, easing, and a reduced-motion fallback.

First seen Aug 10, 2026

Installation

$ npx skills add phazurlabs/sumi --skill animation-recipe-library

Summary

  • 200+ copy-paste animation recipes in CSS, Framer Motion, and GSAP: entrances, micro-interactions, page transitions, scroll-driven effects, spring physics, and cursor and text effects, each with timing, easing, and a reduced-motion fallback.
  • Use when you need working motion code rather than motion principles.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 40
License LICENSE
Default branch main
Open issues 1
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 11,473 B
  • docs SUMMARY.md 341 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 12 installs

SKILL.md

Animation Recipe Library

Mental model

Motion is a sentence about causality: this happened because that happened. Animation that does not explain a relationship is decoration, and decoration is the first thing that reads as amateur.

  • Duration follows distance and size. A 200px slide is not a 20px nudge.

150-200ms for small state changes, 250-350ms for entrances, 400-500ms for anything crossing the viewport. Over 500ms and the interface feels slow no matter how pretty the curve.

  • Ease out for entrances, ease in for exits. Things arriving decelerate;

things leaving accelerate away. Linear is for progress bars and nothing else.

  • Animate transform and opacity. They are composited. Width, height, top,

left and box-shadow are painted, and animating them drops frames on the devices least able to afford it.

  • Reduced motion is not optional. WCAG 2.1 SC 2.3.3, and a vestibular

trigger for real people. Every recipe here ships a fallback.

Spring physics beats a bezier when the motion should feel physical -- drags, sheets, anything the user is directly manipulating. Bezier beats spring when timing must be predictable.

Constants

Every recipe in every reference file writes against these. Without them in context the references are unusable.

:root {
  /* === Core Easings === */
  --ease-out:          cubic-bezier(0.16, 1, 0.3, 1);         /* Decelerate — entrances */
  --ease-out-soft:     cubic-bezier(0.33, 1, 0.68, 1);        /* Gentle decelerate */
  --ease-out-quad:     cubic-bezier(0.25, 0.46, 0.45, 0.94);  /* Quadratic decelerate */
  --ease-out-cubic:    cubic-bezier(0.22, 0.61, 0.36, 1);     /* Cubic decelerate */
  --ease-out-quart:    cubic-bezier(0.17, 0.84, 0.44, 1);     /* Quartic decelerate */
  --ease-out-quint:    cubic-bezier(0.23, 1, 0.32, 1);        /* Quintic decelerate */
  --ease-out-expo:     cubic-bezier(0.16, 1, 0.3, 1);         /* Exponential decelerate */
  --ease-out-circ:     cubic-bezier(0.08, 0.82, 0.17, 1);     /* Circular decelerate */
  --ease-out-back:     cubic-bezier(0.34, 1.56, 0.64, 1);     /* Overshoot decelerate */

  --ease-in:           cubic-bezier(0.55, 0.055, 0.675, 0.19);/* Accelerate — exits */
  --ease-in-soft:      cubic-bezier(0.32, 0, 0.67, 0);        /* Gentle accelerate */
  --ease-in-quad:      cubic-bezier(0.55, 0.085, 0.68, 0.53); /* Quadratic accelerate */
  --ease-in-cubic:     cubic-bezier(0.55, 0.055, 0.675, 0.19);/* Cubic accelerate */
  --ease-in-quart:     cubic-bezier(0.9, 0.03, 0.69, 0.22);   /* Quartic accelerate */
  --ease-in-expo:      cubic-bezier(0.7, 0, 0.84, 0);         /* Exponential accelerate */
  --ease-in-back:      cubic-bezier(0.36, 0, 0.66, -0.56);    /* Pull-back accelerate */

  --ease-in-out:       cubic-bezier(0.87, 0, 0.13, 1);        /* Symmetric — movement */
  --ease-in-out-soft:  cubic-bezier(0.45, 0, 0.55, 1);        /* Gentle symmetric */
  --ease-in-out-quad:  cubic-bezier(0.46, 0.03, 0.52, 0.96);  /* Quadratic symmetric */
  --ease-in-out-cubic: cubic-bezier(0.65, 0, 0.35, 1);        /* Cubic symmetric */
  --ease-in-out-back:  cubic-bezier(0.68, -0.6, 0.32, 1.6);   /* Overshoot symmetric */

  /* === Spring Physics (CSS approximations) === */
  --spring-gentle:     cubic-bezier(0.34, 1.56, 0.64, 1);     /* stiffness:120 damping:14 */
  --spring-bouncy:     cubic-bezier(0.68, -0.55, 0.27, 1.55); /* stiffness:180 damping:12 */
  --spring-snappy:     cubic-bezier(0.25, 1.5, 0.5, 1);       /* stiffness:300 damping:20 */
  --spring-wobbly:     cubic-bezier(0.36, 1.7, 0.5, 0.9);     /* stiffness:150 damping:8 */
  --spring-stiff:      cubic-bezier(0.12, 1.2, 0.4, 1);       /* stiffness:400 damping:30 */
  --spring-slow:       cubic-bezier(0.34, 1.3, 0.64, 1);      /* stiffness:80 damping:20 */

  /* === Bounce === */
  --bounce:            cubic-bezier(0.34, 1.56, 0.64, 1);     /* Single overshoot bounce */
  --bounce-heavy:      cubic-bezier(0.68, -0.55, 0.27, 1.55); /* Double overshoot */

  /* === Elastic (requires @keyframes for true elastic) === */
  --elastic-out:       cubic-bezier(0.36, 1.7, 0.5, 0.85);    /* Approximation of elastic */

  /* === Emphasis === */
  --emphasis-dramatic:  cubic-bezier(0.04, 0.62, 0.23, 0.98);
  --emphasis-energetic: cubic-bezier(0.22, 0.68, 0, 1.71);

  /* === Platform-Specific === */
  --ios-spring:        cubic-bezier(0.25, 0.8, 0.25, 1);      /* iOS default animation */
  --material-standard: cubic-bezier(0.2, 0, 0, 1);            /* M3 standard easing */
  --material-decel:    cubic-bezier(0, 0, 0, 1);              /* M3 decelerate */
  --material-accel:    cubic-bezier(0.3, 0, 1, 1);            /* M3 accelerate */
  --material-emphasized: cubic-bezier(0.2, 0, 0, 1);          /* M3 emphasized */
}

Framer Motion Spring Presets

// Gentle — modals, overlays, panels
const springGentle = { type: "spring", stiffness: 120, damping: 14, mass: 1 };

// Bouncy — playful UI, notifications, FABs
const springBouncy = { type: "spring", stiffness: 180, damping: 12, mass: 1 };

// Snappy — toggles, switches, small elements
const springSnappy = { type: "spring", stiffness: 300, damping: 20, mass: 0.8 };

// Wobbly — emphasis, celebrations, attention-grab
const springWobbly = { type: "spring", stiffness: 150, damping: 8, mass: 1 };

// Stiff — precise, utility, no-nonsense
const springStiff = { type: "spring", stiffness: 400, damping: 30, mass: 1 };

// Slow — large-area reveals, page transitions
const springSlow = { type: "spring", stiffness: 80, damping: 20, mass: 1.2 };

// iOS-like — platform-matching for hybrid apps
const springIOS = { type: "spring", stiffness: 200, damping: 22, mass: 1 };

// Material-like — for M3 matching
const springMaterial = { type: "spring", stiffness: 250, damping: 25, mass: 1 };

When to Use Each Easing

Easing Use For Avoid For
ease-out Entrances, appearing elements Exits, disappearing elements
ease-in Exits, disappearing elements Entrances (feels sluggish)
ease-in-out Position changes, slides between states Quick micro-interactions
ease-out-back Playful entrances, bouncing buttons Serious/enterprise UI
spring (gentle) Modals, sheets, overlays Rapid repeated actions
spring (snappy) Toggles, switches, small controls Large page transitions
spring (bouncy) Notifications, celebrations Data-heavy interfaces
linear Progress bars, continuous rotation only Everything else

The reduced-motion floor, which every recipe assumes is already in the sheet:

@media (prefers-reduced-motion: reduce) { , ::before, *::after { animation-duration: 0.01ms !important; animation-iteration-count: 1 !important; transition-duration: 0.01ms !important; scroll-behavior: auto !important; } }

Index

Want Category Reference
Fade, scale, slide, blur, drop in Entrance (25) css-animation-recipes.md
Fade, scale, slide, collapse out Exit (18) css-animation-recipes.md
Spinner, skeleton shimmer, progress, dots Loading (16) css-animation-recipes.md
Button press, toggle, hover lift, focus ring Micro-interaction (35) micro-interaction-recipes.md
Route change, shared element, container morph Page transition (18) page-transition-recipes.md
List reorder, grid reflow, accordion Layout (12) page-transition-recipes.md
Reveal on scroll, parallax, sticky progress Scroll-driven (16) scroll-gesture-recipes.md
Swipe, drag, pull-to-refresh, long press Gesture (12) scroll-gesture-recipes.md
Stagger, sequence, orchestrated groups Orchestration framer-motion-recipes.md
Framer Motion variants and layout prop framer-motion-recipes.md
Pin, scrub, horizontal scroll, SplitText GSAP / ScrollTrigger gsap-scrolltrigger-recipes.md
Custom cursor, magnetic button, text effects, 3D cursor-text-3d-effects.md
More than two visual states State machines animation-state-machines.md

Reference architecture

File Covers Lines
references/gsap-scrolltrigger-recipes.md GSAP, ScrollTrigger, Lenis 1897
references/cursor-text-3d-effects.md cursor, text, R3F, particles 1394
references/css-animation-recipes.md entrance, exit, loading in CSS 1325
references/scroll-gesture-recipes.md scroll-driven and gesture 1292
references/framer-motion-recipes.md Framer Motion + orchestration 965
references/micro-interaction-recipes.md 35 micro-interactions 400
references/page-transition-recipes.md page and layout transitions 323
references/animation-state-machines.md multi-state animation 73

What every reference file contains

  1. The recipe name and what it is for in one line
  2. Complete, runnable CSS or JSX -- no placeholders
  3. Exact duration and easing, using the tokens above
  4. The reduced-motion fallback for that specific recipe
  5. What it costs: composited, painted, or layout-triggering
  6. When to reach for a different recipe instead

Performance

Composited properties are transform, opacity, and filter. Everything else repaints. will-change is a promise you pay for whether or not you keep it -- set it immediately before the animation and remove it after, never in a stylesheet at rest. Sixty frames per second is 16.7ms per frame including everything else on the page.

Routing

For CSS entrances, exits and loading states: read references/css-animation-recipes.md.

For the small responses that make an interface feel alive -- presses, toggles, hovers, focus, drag affordances: read references/micro-interaction-recipes.md.

For moving between screens -- route changes, shared-element morphs, list reordering: read references/page-transition-recipes.md.

For scroll and touch -- reveal, parallax, sticky progress, swipe, drag, pull-to-refresh: read references/scroll-gesture-recipes.md.

For Framer Motion -- variants, the layout prop, stagger and orchestration: read references/framer-motion-recipes.md.

For GSAP -- pin and scrub, horizontal scroll, SplitText, Lenis smooth scroll: read references/gsap-scrolltrigger-recipes.md.

For the showy stuff -- custom cursors, magnetic buttons, text effects, React Three Fiber, particles: read references/cursor-text-3d-effects.md.

For anything with more than two visual states: read references/animation-state-machines.md.

For why a motion should exist at all -- Disney's twelve principles translated into interface terms: read references/motion-principles.md.

Cross-References

  • interaction-motion-design -- the principles behind these recipes; read that

when deciding whether to animate, this when deciding how

  • performance-states-patterns -- loading and skeleton states as UX, not motion
  • accessibility-inclusive-design -- the full reduced-motion and vestibular story
  • shadow-elevation-density -- animating elevation specifically