Summary
- Structured UX and UI planning through discovery interview, producing a design brief before implementation.
- Runs a guided discovery interview covering purpose, users, content, design goals, constraints, and anti-goals to establish shared understanding before any code is written Synthesizes interview findings into a nine-section design brief: feature summary, primary user action, design direction, layout strategy, key states, interaction model, content requirements, reference recommendations, and open questions Designed as a planning-phase skill that outputs a handoff artifact for implementation tools like /impeccable craft, not a code-generation tool Emphasizes deep thinking over premature design decisions, asking clarifying questions to avoid generic UI patterns and ensure implementation aligns with actual user needs