Source

owl-listener/designer-skills

111 skills · 141.9K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
7651
handoff-spec Write the implementation handoff — measurements, behaviours, assets, states, and edge cases. Use when engineering pic…
owl-listener/designer-skills
1.5K
7689
interview-script Write a structured interview guide — warm-up, core exploration, and wrap-up. Use before running interviews. For analy…
owl-listener/designer-skills
1.5K
7654
jobs-to-be-done Map functional, emotional, and social jobs with outcome expectations. Use when reframing decisions around motivation …
owl-listener/designer-skills
1.5K
7712
metrics-definition Define UX metrics and KPIs that connect design decisions to measurable outcomes. Use when choosing what to measure. F…
owl-listener/designer-skills
1.5K
7658
naming-convention Establish naming rules for components, tokens, and layers with patterns and worked examples. Use when names are incon…
owl-listener/designer-skills
1.5K
7699
north-star-vision Articulate a long-horizon product vision that aligns teams and anchors strategy. Use when direction is contested or a…
owl-listener/designer-skills
1.5K
7737
opportunity-framework Identify, score, and prioritise design opportunities against impact and effort. Use when there are more ideas than ca…
owl-listener/designer-skills
1.5K
7685
pattern-library Structure a pattern entry — problem context, solution, usage examples, and related patterns. Use when documenting a r…
owl-listener/designer-skills
1.5K
7692
stakeholder-alignment Build alignment artifacts — responsibility matrices, decision rights, and communication plans. Use when unclear owner…
owl-listener/designer-skills
1.5K
7753
summarize-interview Turn one interview transcript into themes, supporting quotes, and action items. Use immediately after a session. For …
owl-listener/designer-skills
1.5K
7706
team-workflow Design the team's operating rhythm — task management, collaboration rituals, and tooling. Use when the day-to-day cad…
owl-listener/designer-skills
1.5K
7721
test-scenario Write realistic usability task scenarios with success criteria and facilitation notes. Use when you have a study and …
owl-listener/designer-skills
1.5K
7777
version-control-strategy Define version control for design files, components, and libraries — branching, naming, and release. Use when file hi…
owl-listener/designer-skills
1.5K
8432
aesthetic-usability Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor…
owl-listener/designer-skills
1.3K
8427
critique-typography Critique a rendered screen's typography — scale usage, readability, consistency, and token compliance. Use when revie…
owl-listener/designer-skills
1.3K
8346
critique-visual-hierarchy Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention…
owl-listener/designer-skills
1.3K
8418
information-architecture Design content structure, hierarchy, labelling, and the navigation model. Use when organising what exists. For the UI…
owl-listener/designer-skills
1.3K
8549
critique-composition Critique a rendered screen's composition — balance, whitespace, rhythm, and gestalt grouping. Use when a layout feels…
owl-listener/designer-skills
1.2K
8638
motion-system Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use …
owl-listener/designer-skills
1.2K
8886
critique-brand-consistency Critique a rendered screen against mood.md, voice.md, and tokens.md. Use when those brand files exist and you are che…
owl-listener/designer-skills
1.2K
8754
form-design Design a form end to end — field order, grouping, validation, and completion. Use when the artifact is a form. For pr…
owl-listener/designer-skills
1.2K
8812
navigation-patterns Select and design a navigation pattern — tabs, drawer, hierarchy, or hub — matched to product structure and user task…
owl-listener/designer-skills
1.2K
8859
service-blueprint Map service delivery across frontstage actions, backstage processes, and supporting systems. Use when staff and opera…
owl-listener/designer-skills
1.2K
8947
law-of-proximity Apply the Law of Proximity — spatial closeness groups elements more strongly than any other cue. Use when spacing alo…
owl-listener/designer-skills
1.1K
8951
onboarding-design Design the first-run experience — activation path, progressive disclosure, and time to first value. Use for a user's …
owl-listener/designer-skills
1.1K
8981
law-of-common-region Apply the Law of Common Region — a shared container, background, or border groups elements regardless of spacing. Use…
owl-listener/designer-skills
1.1K
8999
survey-design Design unbiased survey instruments — question wording, scales, and sampling — to measure attitudes at scale. Use when…
owl-listener/designer-skills
1.1K
9006
readable-measure Set line length and measure for comfortable reading across type sizes and breakpoints. Use when tuning body text. Cov…
owl-listener/designer-skills
1.1K
9014
search-ux Design search — query input, zero results, refinement, and result presentation. Use when users retrieve rather than b…
owl-listener/designer-skills
1.1K
9036
design-debt-audit Inventory and prioritise accumulated design inconsistencies across a product. Use when drift has built up over time. …
owl-listener/designer-skills
1.1K
9050
fitts-law Apply Fitts's Law — target acquisition time depends on size and distance. Use when sizing and positioning controls, e…
owl-listener/designer-skills
1.1K
9060
von-restorff-effect Apply the Von Restorff Effect — the element that differs from its neighbours is the one remembered. Use when a single…
owl-listener/designer-skills
1.1K
9068
design-system-governance Define how the system evolves — contribution model, versioning, deprecation, and change management. Use when multiple…
owl-listener/designer-skills
1.1K
9074
localization-design Design for multiple languages, writing directions, and cultural contexts — text expansion, RTL mirroring, and locale …
owl-listener/designer-skills
1.1K
9116
hicks-law Apply Hick's Law — decision time grows with the number of simultaneous choices. Use when a screen offers too many opt…
owl-listener/designer-skills
1.1K
9118
millers-law Apply Miller's Law — chunk information into groups of about four to fit working memory. Use when grouping fields, men…
owl-listener/designer-skills
1.1K
9217
research-repository Build a repository that makes findings findable, reusable, and cumulative across teams. Use when the same research ke…
owl-listener/designer-skills
1.1K
9222
content-strategy Define what content a product needs, how it is structured, and who owns it. Use when content itself is the problem. F…
owl-listener/designer-skills
1.1K
9231
design-impact-reporting Communicate design's contribution to business and user outcomes in stakeholder language. Use when reporting results u…
owl-listener/designer-skills
1.1K
9233
doherty-threshold Apply the Doherty Threshold — keep system response under 400ms to preserve user flow. Use when diagnosing perceived s…
owl-listener/designer-skills
1.1K
9297
design-negotiation Advocate for design quality, scope, and timeline with partners and leadership using evidence and shared goals. Use in…
owl-listener/designer-skills
1.1K
42
critique-information-density Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive dis…
owl-listener/designer-skills
975
43
critique-color Critique a rendered screen's colour — contrast ratios, palette coherence, and semantic meaning. Use when reviewing on…
owl-listener/designer-skills
938
44
critique-affordance Critique a rendered screen's affordances — what looks clickable, state visibility, CTA clarity, and action discoverab…
owl-listener/designer-skills
908
45
interfaces-that-feel Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, moti…
owl-listener/designer-skills
881
46
business-design Read financials, map competitive landscapes, and argue design decisions in the language of value. Use when defending …
owl-listener/designer-skills
861
47
law-of-similarity Apply the Law of Similarity — shared colour, shape, or size signals that elements belong to one category. Use when si…
owl-listener/designer-skills
482
48
law-of-closure Apply the Law of Closure — the eye completes implied shapes from partial forms. Use when reducing visual weight by dr…
owl-listener/designer-skills
478
49
law-of-figure-ground Apply the Law of Figure-Ground — establish which layer is foreground and actionable versus background. Use when desig…
owl-listener/designer-skills
477
50
law-of-continuity Apply the Law of Continuity — the eye follows alignment and unbroken paths. Use when sequencing steps, aligning conte…
owl-listener/designer-skills
476
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