osmontero/opencode-skills

creating-slack-gifs

Use when creating animated GIFs optimized for Slack.

First seen May 31, 2026

Installation

$ npx skills add osmontero/opencode-skills --skill creating-slack-gifs

Summary

  • Use when creating animated GIFs optimized for Slack.
  • Triggers include requests like "make me a GIF of X doing Y for Slack", "create a Slack emoji", "animate this for Slack", or any mention of Slack GIFs or Slack emoji animations.
  • Provides constraints, validation tools, and animation concepts for Slack's specific requirements.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Declared

Repository health

Stars 9
License LICENSE
Default branch main
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

LicenseComplete terms in LICENSE.txt
Declared agents opencode

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 10,639 B
  • docs SUMMARY.md 354 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 35 installs

SKILL.md


Creating Slack GIFs

This skill provides utilities and knowledge for creating animated GIFs optimized for Slack's specific requirements.

Slack Requirements

Dimensions:

  • Emoji GIFs: 128x128 (recommended)
  • Message GIFs: 480x480

Parameters:

  • FPS: 10-30 (lower is smaller file size)
  • Colors: 48-128 (fewer = smaller file size)
  • Duration: Keep under 3 seconds for emoji GIFs

Core Workflow

from core.gif_builder import GIFBuilder
from PIL import Image, ImageDraw

# 1. Create builder
builder = GIFBuilder(width=128, height=128, fps=10)

# 2. Generate frames
for i in range(12):
    frame = Image.new('RGB', (128, 128), (240, 248, 255))
    draw = ImageDraw.Draw(frame)

    # Draw your animation using PIL primitives
    # (circles, polygons, lines, etc.)

    builder.add_frame(frame)

# 3. Save with optimization
builder.save('output.gif', num_colors=48, optimize_for_emoji=True)

Drawing Graphics

Working with User-Uploaded Images

If a user uploads an image, consider whether they want to:

  • Use it directly (e.g., "animate this", "split this into frames")
  • Use it as inspiration (e.g., "make something like this")

Load and work with images using PIL:

from PIL import Image

uploaded = Image.open('file.png')
# Use directly, or just as reference for colors/style

Drawing from Scratch

When drawing graphics from scratch, use PIL ImageDraw primitives:

from PIL import ImageDraw

draw = ImageDraw.Draw(frame)

# Circles/ovals
draw.ellipse([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

# Stars, triangles, any polygon
points = [(x1, y1), (x2, y2), (x3, y3), ...]
draw.polygon(points, fill=(r, g, b), outline=(r, g, b), width=3)

# Lines
draw.line([(x1, y1), (x2, y2)], fill=(r, g, b), width=5)

# Rectangles
draw.rectangle([x1, y1, x2, y2], fill=(r, g, b), outline=(r, g, b), width=3)

Don't use: Emoji fonts (unreliable across platforms) or assume pre-packaged graphics exist in this skill.

Making Graphics Look Good

Graphics should look polished and creative, not basic. Here's how:

Use thicker lines - Always set width=2 or higher for outlines and lines. Thin lines (width=1) look choppy and amateurish.

Add visual depth:

  • Use gradients for backgrounds (creategradientbackground)
  • Layer multiple shapes for complexity (e.g., a star with a smaller star inside)

Make shapes more interesting:

  • Don't just draw a plain circle - add highlights, rings, or patterns
  • Stars can have glows (draw larger, semi-transparent versions behind)
  • Combine multiple shapes (stars + sparkles, circles + rings)

Pay attention to colors:

  • Use vibrant, complementary colors
  • Add contrast (dark outlines on light shapes, light outlines on dark shapes)
  • Consider the overall composition

For complex shapes (hearts, snowflakes, etc.):

  • Use combinations of polygons and ellipses
  • Calculate points carefully for symmetry
  • Add details (a heart can have a highlight curve, snowflakes have intricate branches)

Be creative and detailed! A good Slack GIF should look polished, not like placeholder graphics.

Available Utilities

GIFBuilder (core.gif_builder)

Assembles frames and optimizes for Slack:

builder = GIFBuilder(width=128, height=128, fps=10)
builder.add_frame(frame)  # Add PIL Image
builder.add_frames(frames)  # Add list of frames
builder.save('out.gif', num_colors=48, optimize_for_emoji=True, remove_duplicates=True)

Validators (core.validators)

Check if GIF meets Slack requirements:

from core.validators import validate_gif, is_slack_ready

# Detailed validation
passes, info = validate_gif('my.gif', is_emoji=True, verbose=True)

# Quick check
if is_slack_ready('my.gif'):
    print("Ready!")

Easing Functions (core.easing)

Smooth motion instead of linear:

from core.easing import interpolate

# Progress from 0.0 to 1.0
t = i / (num_frames - 1)

# Apply easing
y = interpolate(start=0, end=400, t=t, easing='ease_out')

# Available: linear, ease_in, ease_out, ease_in_out,
#           bounce_out, elastic_out, back_out

Frame Helpers (core.frame_composer)

Convenience functions for common needs:

from core.frame_composer import (
    create_blank_frame,         # Solid color background
    create_gradient_background,  # Vertical gradient
    draw_circle,                # Helper for circles
    draw_text,                  # Simple text rendering
    draw_star                   # 5-pointed star
)

Animation Concepts

Shake/Vibrate

Offset object position with oscillation:

  • Use math.sin() or math.cos() with frame index
  • Add small random variations for natural feel
  • Apply to x and/or y position

Pulse/Heartbeat

Scale object size rhythmically:

  • Use math.sin(t frequency 2 * math.pi) for smooth pulse
  • For heartbeat: two quick pulses then pause (adjust sine wave)
  • Scale between 0.8 and 1.2 of base size

Bounce

Object falls and bounces:

  • Use interpolate() with easing='bounce_out' for landing
  • Use easing='ease_in' for falling (accelerating)
  • Apply gravity by increasing y velocity each frame

Spin/Rotate

Rotate object around center:

  • PIL: image.rotate(angle, resample=Image.BICUBIC)
  • For wobble: use sine wave for angle instead of linear

Fade In/Out

Gradually appear or disappear:

  • Create RGBA image, adjust alpha channel
  • Or use Image.blend(image1, image2, alpha)
  • Fade in: alpha from 0 to 1
  • Fade out: alpha from 1 to 0

Slide

Move object from off-screen to position:

  • Start position: outside frame bounds
  • End position: target location
  • Use interpolate() with easing='ease_out' for smooth stop
  • For overshoot: use easing='back_out'

Zoom

Scale and position for zoom effect:

  • Zoom in: scale from 0.1 to 2.0, crop center
  • Zoom out: scale from 2.0 to 1.0
  • Can add motion blur for drama (PIL filter)

Explode/Particle Burst

Create particles radiating outward:

  • Generate particles with random angles and velocities
  • Update each particle: x += vx, y += vy
  • Add gravity: vy += gravity_constant
  • Fade out particles over time (reduce alpha)

Optimization Strategies

Only when asked to make the file size smaller, implement a few of the following methods:

  1. Fewer frames - Lower FPS (10 instead of 20) or shorter duration
  2. Fewer colors - num_colors=48 instead of 128
  3. Smaller dimensions - 128x128 instead of 480x480
  4. Remove duplicates - remove_duplicates=True in save()
  5. Emoji mode - optimizeforemoji=True auto-optimizes
# Maximum optimization for emoji
builder.save(
    'emoji.gif',
    num_colors=48,
    optimize_for_emoji=True,
    remove_duplicates=True
)

Philosophy

This skill provides:

  • Knowledge: Slack's requirements and animation concepts
  • Utilities: GIFBuilder, validators, easing functions
  • Flexibility: Create the animation logic using PIL primitives

It does NOT provide:

  • Rigid animation templates or pre-made functions
  • Emoji font rendering (unreliable across platforms)
  • A library of pre-packaged graphics built into the skill

Note on user uploads: This skill doesn't include pre-built graphics, but if a user uploads an image, use PIL to load and work with it - interpret based on their request whether they want it used directly or just as inspiration.

Be creative! Combine concepts (bouncing + rotating, pulsing + sliding, etc.) and use PIL's full capabilities.

Verification — Before Presenting

Emoji render at roughly 22×22 px in Slack messages. A 128×128 design that reads beautifully at full size can be an illegible smudge at actual display size, and this is the single most common failure.

from PIL import Image
from core.validators import validate_gif

passes, info = validate_gif('out.gif', is_emoji=True, verbose=True)
print(info)                       # dimensions, frame count, file size, color count

# What Slack actually shows — inspect this, not the 128px version
im = Image.open('out.gif')
im.seek(0); im.convert('RGB').resize((22, 22), Image.LANCZOS).resize(
    (176, 176), Image.NEAREST).save('/tmp/emoji-actual-size.png')

Read /tmp/emoji-actual-size.png and confirm the subject is still identifiable. Then check:

  • Recognizable at 22px. One clear silhouette. Detail below ~4px of stroke width disappears entirely.
  • Reads on both backgrounds. Slack has light and dark themes — check the GIF against #ffffff and #1a1d21. A dark subject on transparency vanishes in dark mode.
  • Loops seamlessly. The last frame must flow into the first. A visible jump on every repeat is the most distracting possible defect in a looping image.
  • Under 128 KB for emoji (Slack's hard limit), under 2 MB for message GIFs.
  • Motion is legible at speed. At 10 fps, a 12-frame animation lasts 1.2s. If the key moment occupies 2 frames, nobody sees it.
  • No flashing above 3 Hz. A rapidly strobing emoji is a genuine seizure risk in a busy channel.

Seamless loop check — the first and last frames should be near-identical for a cyclic animation:

import numpy as np
frames = []
im = Image.open('out.gif')
for i in range(im.n_frames):
    im.seek(i); frames.append(np.asarray(im.convert('RGB'), dtype=float))
delta = np.abs(frames[0] - frames[-1]).mean()
print(f"loop seam delta: {delta:.1f}")     # under ~6 is a clean cycle

Prerequisites

Before running any Python scripts, activate the opencode virtual environment:

source ~/.local/opencode-venv/bin/activate

Then use python3 core/... normally. All dependencies (Pillow, imageio, imageio-ffmpeg, numpy) are managed centrally by the opencode Python venv.

Related Skills

  • designing-frontend-interfacesdesigning-frontend-interfaces/references/motion.md covers easing choice and orchestration; designing-frontend-interfaces/references/color-and-theme.md covers building a palette that survives a 48-color quantization
  • designing-canvas-artcanvas-fonts/ supplies real typefaces if the GIF needs text, and designing-canvas-art/references/rendering.md covers PIL compositing techniques