SKILL.md
Profile model performance
Use this skill before changing runtime behavior. The goal is to produce a defensible bottleneck map and a short list of candidate optimizations, not to guess from code shape alone.
Workflow
- Scope the executed path.
- Find the user-facing entry point: runner, CLI, interactive server, batch script, notebook, or downstream adapter. - Trace one generation step through input preparation, encode/context setup, model or denoise loop, cache update/finalize, decode, transfer, encode, and presentation. - Read flashdreams-integrations before changing framework boundaries or config contracts. Keep this skill focused on measurement and diagnosis. - Prefer no-GPU inspection first: config resolution, --help, --no-instantiate, static runner wiring, and small CPU tests.
- Establish a reproducible baseline.
- Use fixed input, seed, prompt/control schedule, resolution, chunk/window settings, checkpoint source, and device. - Make the run long enough to separate cache fill, compile/autotune, and steady-state chunks. - Record exact command, commit, GPU, driver, CUDA, PyTorch, cuDNN, dtype, compile cache state, and checkpoint identifiers. - Track startup/prewarm wall time separately from visible or steady-state timing. Do not average cold compile or cache-fill chunks into the headline steady-state metric.
- Add timing boundaries that respect CUDA asynchrony.
- Use CUDA events or explicit synchronization between major stages when attributing GPU time. - Report median and p90 after warmup for total chunk time and stage timings. - Useful stage names: input/encode, context setup, denoise/model, cache update submit, cache update wait, decode, GPU-to-CPU transfer, frame/materialization, image/video encode, queue wait, present pacing, and end-to-end chunk time. - Print the active runtime settings in summaries so logs cannot be detached from the flags that produced them.
- Classify the bottleneck.
- Model/denoise: attention, GEMM, normalization, scheduler loop overhead, dynamic shapes, SDPA backend selection, torch.compile, CUDA graph capture, or copy/layout inside the model step. - Cache: append/slice churn, rolling-window materialization, K/V refresh cost, cache update synchronization, reset/scene-switch rebuild behavior, or stale state after async work. - Decode: VAE/decoder wall time, streaming decoder cache, layout conversions, convolution/elementwise hot blocks, lightweight decoder quality tradeoffs, or unsafe whole-decoder compilation. - Transfer and presentation: GPU-to-host copies, CPU image/JPEG encoding, browser/server queue backlog, rate limiting, frame pacing, or display latency. - Multi-GPU/serving: context parallel shape boundaries, distributed cache state, device-to-device transfers, per-rank persistence, and scheduler or presenter behavior outside a single-process demo.
- Build the narrowest useful probe.
- Sweep one axis at a time when possible: window size, cache mode, compile mode, graph mode, decoder choice, decoder layout, presentation queue, or attention backend. - Use fresh processes for compile/cache studies so startup behavior and persistent compiler cache effects are visible. - Use decoder-only same-latent probes for decoder changes so stochastic model drift cannot explain quality differences. - Profile only after a sweep identifies the hot stage. Treat profiler wall time as perturbed attribution evidence, not the headline benchmark.
- End with a short diagnosis note.
- State the current bottleneck, the baseline numbers, the commands used, and the next optimization candidates. - Separate proven facts from hypotheses. If evidence is missing because GPU validation was not run, say so and provide the exact command to run later.
Common pitfalls
- Do not infer the active attention or decoder backend from Python control flow;
confirm with profiler kernels or explicit runtime logging.
- Do not compare moving autoregressive rollouts as strict quality metrics when
different speeds or kernels can shift camera position or content. Use them as smoke tests.
- Do not treat a fast lightweight decoder as a quality replacement without a
same-latent comparison against the quality decoder.
- Do not promote a startup-heavy compile path unless prewarm, persistent cache,
reset, and scene-switch behavior are acceptable for the target workflow.
- Do not optimize presentation by dropping generated frames for quality demos;
diagnose backlog separately, then tune ordered pacing and backpressure.
Deliverable
A good profiling pass leaves behind:
- a reproducible baseline command;
- trustworthy stage timings with warmup excluded;
- quality/reference artifacts when behavior may change;
- a ranked bottleneck list;
- candidate optimizations with the validation each one would require.