Source

noobygains/godmode

36 skills · 1.8K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
fault-diagnosis Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes
noobygains/godmode
60
2
design-research Use when building ANY website, web app, landing page, or web-based UI - searches real template marketplaces for profe…
noobygains/godmode
54
3
ux-patterns Use when building ANY user interface - web app, game, CLI, dashboard, landing page, or component - ensures all UI out…
noobygains/godmode
54
4
specification-first Use when building any feature, API, module, or system before writing implementation code - produces a structured beha…
noobygains/godmode
53
5
task-planning Use when you have a spec or requirements for a multi-step task, before touching code
noobygains/godmode
53
6
github-search Use when about to build any feature, library, or system - searches GitHub and package registries for existing impleme…
noobygains/godmode
52
7
comprehension-check Use when implementing any substantial feature, multi-file modification, or architectural change - produces a plain-la…
noobygains/godmode
51
8
intent-discovery Use when starting any creative work - creating features, building components, adding functionality, or modifying beha…
noobygains/godmode
51
9
agent-messaging Use when dispatching subagents, composing prompts for teammates, structuring handoff reports, or managing context bou…
noobygains/godmode
50
10
parallel-execution Use when facing 2+ tasks that share no state and have no sequential dependencies - enables concurrent investigation o…
noobygains/godmode
50
11
rationale Use when a user requests new work - features, components, integrations, or additions - to challenge assumptions, eval…
noobygains/godmode
50
12
system-design Use when making technology or structural decisions - selecting databases, APIs, auth strategies, caching layers, file…
noobygains/godmode
50
13
ui-engineering Use when constructing frontend components, selecting layout strategies, orchestrating state, or assembling interactiv…
noobygains/godmode
50
14
codebase-research Use when building ANY feature within an existing project - search the current codebase for existing patterns, convent…
noobygains/godmode
49
15
environment-awareness Use when starting a session, running shell commands, installing packages, or diagnosing platform-specific failures - …
noobygains/godmode
49
16
error-recovery Use when repeated fix attempts fail, the agent appears stuck in a loop, or complexity is increasing without progress
noobygains/godmode
49
17
merge-protocol Use when implementation is finished, tests are green, and you need to decide how to land the work - presents structur…
noobygains/godmode
49
18
pattern-matching Use when contributing code to an existing project - guarantees that every new line mirrors the established convention…
noobygains/godmode
49
19
quality-enforcement Use when preparing code for commit, PR, or merge - covers linting, type safety, bundle budgets, coverage thresholds, …
noobygains/godmode
49
20
security-protocol Use when writing code that processes user input, manages authentication or authorization, constructs database queries…
noobygains/godmode
49
21
test-first Use when implementing any feature or bugfix, before writing implementation code
noobygains/godmode
49
22
activation Use when starting any conversation - establishes how to locate and invoke skills, mandating Skill tool usage before A…
noobygains/godmode
48
23
completion-gate Use when about to declare work done, fixed, or passing, before committing or opening PRs - demands executing verifica…
noobygains/godmode
48
24
delegated-execution Use when executing implementation plans with independent tasks in the current session
noobygains/godmode
48
25
deployment-advisor Use when making technology, hosting, or infrastructure decisions — recommends services, databases, and deployment str…
noobygains/godmode
48
26
design-integration Use when operating in a codebase that employs an existing design system (shadcn/ui, Material UI, Ant Design, Chakra, …
noobygains/godmode
48
27
knowledge-capture Use when completing any meaningful task - distill patterns, lessons, and insights from the interaction and persist th…
noobygains/godmode
48
28
performance-tuning Use when performance is a concern - sluggish pages, slow queries, bloated bundles, high-latency APIs, or whenever som…
noobygains/godmode
48
29
protocol-authoring Use when creating new protocols, editing existing protocols, or validating protocols work before deployment
noobygains/godmode
48
30
quality-gate Use when finishing tasks, shipping significant features, or before landing changes to ensure work meets standards thr…
noobygains/godmode
48
31
reference-engine Use when building ANYTHING - the universal reference-first system that routes every task to proven reference implemen…
noobygains/godmode
48
32
review-response Use when processing code review feedback before making changes, particularly when suggestions are ambiguous, technica…
noobygains/godmode
48
33
team-orchestration Use when a task benefits from multiple Claude instances collaborating with peer-to-peer messaging - parallel research…
noobygains/godmode
48
34
workspace-isolation Use when starting feature work that needs isolation from the current workspace or before executing implementation pla…
noobygains/godmode
48
35
project-bootstrap Use when launching a new project, initializing a repository, or building a codebase from the ground up - addresses di…
noobygains/godmode
47
36
task-runner Use when you have a written implementation plan to execute in a separate session with review checkpoints
noobygains/godmode
47