nexu-io/codex-slides · Archived

codex-slides-browser

Compatibility entry point for opening and operating Codex Slides in Codex's in-editor Browser, including scenario selection, Design Files, brand systems, decks, and Play mode.

First seen Jul 22, 2026

Installation

$ npx skills add nexu-io/codex-slides --skill codex-slides-browser

Summary

  • Compatibility entry point for opening and operating Codex Slides in Codex's in-editor Browser, including scenario selection, Design Files, brand systems, decks, and Play mode.
  • Use when the user asks to open, launch, preview, view, play, inspect, or directly manipulate Codex Slides or a deck without leaving Codex.

Stronger alternatives

This repository is archived — consider an actively maintained alternative.

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from nexu-io/codex-slides.

npx skills add nexu-io/codex-slides

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 859
License LICENSE
Default branch master
Open issues 4
Status Archived

Skill metadata

Parsed from SKILL.md frontmatter.

Declared agents codex

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,739 B
  • docs SUMMARY.md 342 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 12 installs

SKILL.md

Codex Slides Browser

This specialized skill remains for compatibility. The canonical codex-slides sibling skill owns the full workflow and portable CLI.

  1. Call opencodexslides when the MCP tool is available. Otherwise run

node ../codex-slides/scripts/codex-slides.mjs open --json '<input>' from this skill directory. Pass projectId when the user named a deck; otherwise omit it for the create workspace. Use view:"scenarios" for the 24-workflow catalog, view:"design-files" plus projectId and optional filePath for project files, or view:"brand-system" plus projectId for the brand editor.

  1. Navigate the returned resource link in the Codex in-editor Browser. Do not

stop after printing the URL and do not ask the user to open it manually. Follow browserHandoff.url exactly so slide, panel, version, mode, checkpoint, conversation, and run focus are preserved.

  1. For a new deck, always open and verify the home/create screen before any

research, outline, or rendering call. Submit the topic in that UI so it creates a durable project and opens the guided workspace. Use start_project / CLI start-project only if UI submission needs a deterministic fallback, then navigate its project resource immediately.

  1. Keep the Browser visible and operate the checkpoints in order: clarify,

outline review, inspiration/style selection, render, deck review. Do not run the entire workflow invisibly in the Codex conversation.

  1. Use direct MCP tools or the canonical skill CLI for deterministic recovery

and mutations, then reload or inspect the Browser result.

  1. Verify the visible outcome before reporting completion.

Long Deck Agent, outline, and render operations can continue after navigation. Use startprojectrun, retain its runId, and use getprojectrun, waitprojectrun, or cancelprojectrun without closing the Browser.

Use the Browser for scenario/slot selection, @ Design File references, brand system editing, Play from the current slide or the beginning, dual-window presenter mode, speaker notes editing/AI generation, slide navigation, direct on-canvas marking, layout inspection, and other visual interactions. If the Browser capability is unavailable in the current Codex surface, return the resource link and explain that limitation rather than claiming it opened.