muharremtozan/unity-agent-skills

unity-abstract-factory

Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab instantiation.

First seen Apr 14, 2026

Installation

$ npx skills add muharremtozan/unity-agent-skills --skill unity-abstract-factory

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from muharremtozan/unity-agent-skills · top by installs.

npx skills add muharremtozan/unity-agent-skills

Browse all from muharremtozan/unity-agent-skills

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 13
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 741 B
  • docs SUMMARY.md 163 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 44 installs

SKILL.md

Unity Abstract Factory

Minimal factory pattern implementation for object creation.

Core Features

  1. Generic Interface: IFactory<T> for type-safe creation
  2. SO-Based Factories: Data-driven object families
  3. Simple Prefab Factory: Quick GameObject spawning

Core Files (2 files)

  • Factory.cs.txt: Complete factory pattern (interface + SO base + prefab factory)
  • EquipmentFactory.cs.txt: Example themed factory implementation

Usage

Inherit from Factory<T> for complex families, or use PrefabFactory for simple spawning.