mphinance/alpha-skills

sprite-animation

A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography …

First seen May 9, 2026

Installation

$ npx skills add mphinance/alpha-skills --skill sprite-animation

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 21
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,255 B
  • docs README.md 4,255 B
  • docs SUMMARY.md 608 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 91 installs

SKILL.md

Sprite Animation Skill

Produce a single animated frame of an educational explainer — the kind you might screen-record into a vertical video. Pixel-art mascots, big year display, looping CSS animations, kinetic Japanese / English display type.

Workflow

  1. Read the active DESIGN.md (injected above). Pick the loudest serif

token for the year, a sturdy sans for headlines, and a mono token for timeline / index labels.

  1. Pick the topic from the brief (e.g. "Nintendo · 1889 — Hanafuda").

You always need: a year, a one-line headline, an animated subject (a pixel sprite — character, object, or icon), and a short caption.

  1. Stage — full-bleed cream / off-white background (#f5efe2) with a

subtle paper grain. Keep margins generous; this is one beat of a video.

  1. Top bar — small mono row:

- Left: title slug ("名次の/番組" or "EP. 01 / NINTENDO") - Right: progress dots ("01 / 12") and a "REC" stamp

  1. Subject animations — at least three independent looping animations

on the page: - Big year: the headline year (e.g. "1889年") fills the lower-left, in a serif display weight. It has a subtle vertical glitch / scanline animation (clip-path keyframes), and a 1-frame "pop" every loop. - Pixel sprite card: a 96×128 pixel-art card or character (use an inline SVG with crisp shape-rendering: crispEdges rectangles, or a box-shadow pixel grid). Subtle bobbing animation (±4px, 1.6s). - Kinetic kana: 1–2 Japanese / kanji characters that fade-and-slide in sync with the bob (e.g. "花" — hana — flower). - Tick ribbon: bottom of the stage, a tape/ribbon with year ticks (1889 · 1907 · 1949 · 1977 · 1985 · 2006 · 2017) sliding left at a slow constant speed.

  1. Caption block — small mono caption explaining the trivia:

"Nintendo started as a Hanafuda playing-card maker in Kyoto, 1889. Mario didn't show up for another ninety-six years."

  1. Write a single HTML document:

- <!doctype html> through </html>, CSS inline, no external JS. - All animations use @keyframes + animation: ... infinite. - Stage uses a fixed canvas ratio (e.g. 16:9 letterboxed) so the loop reads as a single frame from a video. - data-od-id on stage, year, sprite, caption, and tick ribbon.

  1. Self-check:

- The page is one cohesive scene, not a collage. The eye lands on the year first, then the sprite, then the caption. - At least 3 independent looping animations are visible. - The color palette is restrained (cream + a single accent red + ink). - No external assets — all sprites are inline SVG or CSS.

Output contract

Emit between <artifact> tags:

<artifact identifier="sprite-anim-slug" type="text/html" title="Sprite animation — Title">
<!doctype html>
<html>...</html>
</artifact>

One sentence before the artifact, nothing after.