SKILL.md
Lifecycle / CRM Plan Skill
Lifecycle marketing is the difference between a product people sign up for and one they actually use. This skill maps the customer lifecycle to triggered journeys — each with a clear job — so messaging is behaviour-driven and purposeful, not a batch-and-blast newsletter that trains people to ignore you.
Required Inputs
Ask for these only if they aren't already provided:
- Product & lifecycle stages — what the journey from signup → active → loyal → churned looks like.
- The key moments — activation milestone, the "aha", upgrade triggers, and churn signals.
- Channels available — email, push, in-app, SMS — and any consent/deliverability constraints.
- Goal — the lifecycle metric to move (activation %, D30 retention, expansion, winback rate).
Output Format
Lifecycle / CRM Plan: [product]
1. Lifecycle map — the stages and the one behaviour you want at each (signup → activate → habit → expand → renew; with winback for lapsed).
2. Journey table — the core deliverable:
| Journey |
Trigger (behaviour, not date) |
Audience/segment |
Message & goal |
Channel |
Timing |
Success metric |
Exit/suppression |
| Onboarding |
signed up, not activated |
new, no key action |
get to first value |
email + in-app |
t+0, t+1d, t+3d |
activation % |
activated → exit |
| Winback |
inactive 30d |
was active |
reason to return |
email |
t+30, t+37 |
reactivation % |
returned → exit |
3. Segmentation — the few segments that change the message (by behaviour/value, not vanity demographics).
4. Timing & frequency — cadence rules and a global frequency cap / suppression so journeys don't collide or fatigue.
5. Measurement — per-journey metric, holdout group to prove incrementality, and the deliverability guardrails (bounce/spam/unsub watch).
Quality Checks
Anti-Patterns
Based On
Lifecycle marketing / behavioural CRM practice — trigger-based journeys, segmentation, and incrementality testing with holdouts.