SKILL.md
Growth Experiment Backlog Skill
Growth is a rate of learning, not a list of ideas. This skill turns a pile of "we should try…" into a prioritised backlog of falsifiable experiments — each tied to a metric, scored for impact and effort, and shaped as the smallest test that could prove it — so the team ships learning every week, not opinions.
Required Inputs
Ask for these only if they aren't already provided:
- The metric to move — the one growth metric this cycle (activation, conversion, retention, referral).
- The funnel stage / leak — where the opportunity is (pair with [
marketing-funnel-plan](../marketing-funnel-plan/SKILL.md)).
- Raw ideas — any experiment ideas already on the table.
- Constraints — eng/design bandwidth and traffic volume (which caps how many tests can reach significance).
Output Format
Growth Backlog: [metric this cycle]
1. Focus — the one metric and the funnel stage, with the current baseline. A backlog without a focus metric is just a wish list.
2. Backlog table — every idea as a hypothesis, scored and sortable:
| # |
Hypothesis ("If we , then [metric] will because ___") |
Stage |
Impact |
Confidence |
Ease |
ICE |
Status |
(Use ICE (1–10 each) or PXL for less gameable scoring. Sort by score; the top few are this cycle's tests.)
3. Test designs (top 3) — for each top experiment: the exact change, the primary metric + guardrail metrics, the variant(s), the sample size/duration to detect the expected effect, and the definition of done (ship / iterate / kill).
4. Cadence — the weekly rhythm: pick → build → run → read → decide → document the learning back into the backlog (winners and losers both teach).
Quality Checks
Anti-Patterns
Based On
Growth-process practice — ICE/PXL prioritisation, hypothesis-driven experiments, and the build–measure–learn cadence.