mgd34msu/goodvibes-gemini

socket-io

Builds real-time applications with Socket.IO including events, rooms, namespaces, and acknowledgements. Use when implementing real-time features, chat applications, live updates, or multiplayer functionality.

First seen Mar 29, 2026

Installation

$ npx skills add mgd34msu/goodvibes-gemini --skill socket-io

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 4
License MIT
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 11,446 B
  • docs SUMMARY.md 225 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Socket.IO

Real-time bidirectional event-based communication library.

Quick Start

Install Server:

npm install socket.io

Install Client:

npm install socket.io-client

Server Setup

Basic Server (Node.js)

// server.ts
import { createServer } from 'http';
import { Server } from 'socket.io';

const httpServer = createServer();
const io = new Server(httpServer, {
  cors: {
    origin: 'http://localhost:3000',
    methods: ['GET', 'POST'],
  },
});

io.on('connection', (socket) => {
  console.log('Client connected:', socket.id);

  socket.on('disconnect', () => {
    console.log('Client disconnected:', socket.id);
  });
});

httpServer.listen(3001, () => {
  console.log('Socket.IO server running on port 3001');
});

Express Integration

import express from 'express';
import { createServer } from 'http';
import { Server } from 'socket.io';

const app = express();
const httpServer = createServer(app);
const io = new Server(httpServer, {
  cors: {
    origin: 'http://localhost:3000',
  },
});

app.get('/', (req, res) => {
  res.send('Hello World');
});

io.on('connection', (socket) => {
  console.log('Connected:', socket.id);
});

httpServer.listen(3001);

Next.js API Route

// pages/api/socket.ts (Pages Router)
import { Server } from 'socket.io';
import type { NextApiRequest, NextApiResponse } from 'next';
import type { Server as HTTPServer } from 'http';
import type { Socket as NetSocket } from 'net';

interface SocketServer extends HTTPServer {
  io?: Server;
}

interface SocketWithIO extends NetSocket {
  server: SocketServer;
}

export default function handler(req: NextApiRequest, res: NextApiResponse) {
  if (!(res.socket as SocketWithIO).server.io) {
    const io = new Server((res.socket as SocketWithIO).server, {
      path: '/api/socket',
      addTrailingSlash: false,
    });

    io.on('connection', (socket) => {
      console.log('Connected:', socket.id);

      socket.on('message', (data) => {
        io.emit('message', data);
      });
    });

    (res.socket as SocketWithIO).server.io = io;
  }

  res.end();
}

Client Setup

Browser Client

import { io } from 'socket.io-client';

const socket = io('http://localhost:3001');

socket.on('connect', () => {
  console.log('Connected:', socket.id);
});

socket.on('disconnect', () => {
  console.log('Disconnected');
});

socket.on('connect_error', (error) => {
  console.error('Connection error:', error);
});

React Hook

// hooks/useSocket.ts
import { useEffect, useState } from 'react';
import { io, Socket } from 'socket.io-client';

export function useSocket(url: string) {
  const [socket, setSocket] = useState<Socket | null>(null);
  const [isConnected, setIsConnected] = useState(false);

  useEffect(() => {
    const socketInstance = io(url);

    socketInstance.on('connect', () => {
      setIsConnected(true);
    });

    socketInstance.on('disconnect', () => {
      setIsConnected(false);
    });

    setSocket(socketInstance);

    return () => {
      socketInstance.disconnect();
    };
  }, [url]);

  return { socket, isConnected };
}
// components/Chat.tsx
function Chat() {
  const { socket, isConnected } = useSocket('http://localhost:3001');
  const [messages, setMessages] = useState<string[]>([]);

  useEffect(() => {
    if (!socket) return;

    socket.on('message', (data: string) => {
      setMessages((prev) => [...prev, data]);
    });

    return () => {
      socket.off('message');
    };
  }, [socket]);

  const sendMessage = (text: string) => {
    socket?.emit('message', text);
  };

  return (
    <div>
      <p>Status: {isConnected ? 'Connected' : 'Disconnected'}</p>
      <ul>
        {messages.map((msg, i) => (
          <li key={i}>{msg}</li>
        ))}
      </ul>
    </div>
  );
}

Events

Emit and Listen

// Server
io.on('connection', (socket) => {
  // Receive from client
  socket.on('chat:message', (data) => {
    console.log('Message:', data);
  });

  // Send to client
  socket.emit('chat:message', { text: 'Hello from server' });
});

// Client
socket.emit('chat:message', { text: 'Hello from client' });

socket.on('chat:message', (data) => {
  console.log('Message:', data);
});

Acknowledgements

// Client sends with callback
socket.emit('save:data', { id: 1, name: 'Test' }, (response) => {
  console.log('Server response:', response);
});

// Server handles with callback
socket.on('save:data', (data, callback) => {
  // Process data
  const result = saveToDatabase(data);
  callback({ success: true, id: result.id });
});

With Timeout

// Client with timeout
socket.timeout(5000).emit('request', data, (err, response) => {
  if (err) {
    console.error('Timeout or error');
  } else {
    console.log('Response:', response);
  }
});

Broadcasting

To All Clients

// To all connected clients (including sender)
io.emit('announcement', 'Hello everyone!');

// To all except sender
socket.broadcast.emit('user:joined', { name: 'John' });

To Specific Clients

// To specific socket ID
io.to(socketId).emit('private:message', 'Hello');

// To multiple IDs
io.to(socketId1).to(socketId2).emit('message', 'Hello');

Rooms

Join and Leave

// Server
socket.on('room:join', (roomId) => {
  socket.join(roomId);
  socket.to(roomId).emit('user:joined', { userId: socket.id });
});

socket.on('room:leave', (roomId) => {
  socket.leave(roomId);
  socket.to(roomId).emit('user:left', { userId: socket.id });
});

socket.on('disconnect', () => {
  // Automatically leaves all rooms
});

Send to Room

// To everyone in room (except sender)
socket.to('room-1').emit('chat:message', { text: 'Hello room!' });

// To everyone in room (including sender)
io.in('room-1').emit('announcement', 'Room announcement');

// To everyone in multiple rooms
io.to('room-1').to('room-2').emit('message', 'Hello rooms!');

Get Room Info

// Get sockets in room
const sockets = await io.in('room-1').fetchSockets();
console.log('Users in room:', sockets.length);

// Get rooms a socket is in
const rooms = socket.rooms;
console.log('Socket rooms:', [...rooms]);

Namespaces

Create Namespace

// Server
const chatNamespace = io.of('/chat');
const adminNamespace = io.of('/admin');

chatNamespace.on('connection', (socket) => {
  console.log('Chat connected:', socket.id);
});

adminNamespace.on('connection', (socket) => {
  console.log('Admin connected:', socket.id);
});

// Client
const chatSocket = io('http://localhost:3001/chat');
const adminSocket = io('http://localhost:3001/admin');

Namespace Middleware

adminNamespace.use((socket, next) => {
  const token = socket.handshake.auth.token;

  if (isValidAdminToken(token)) {
    next();
  } else {
    next(new Error('Unauthorized'));
  }
});

Middleware

Server Middleware

// Global middleware
io.use((socket, next) => {
  const token = socket.handshake.auth.token;

  if (isValidToken(token)) {
    socket.data.user = decodeToken(token);
    next();
  } else {
    next(new Error('Authentication error'));
  }
});

// Access user data
io.on('connection', (socket) => {
  console.log('User:', socket.data.user);
});

Error Handling

// Client handles errors
socket.on('connect_error', (error) => {
  if (error.message === 'Authentication error') {
    // Redirect to login
  }
});

Chat Application Example

Server

interface User {
  id: string;
  name: string;
}

interface Message {
  id: string;
  userId: string;
  userName: string;
  text: string;
  timestamp: Date;
}

const users = new Map<string, User>();

io.on('connection', (socket) => {
  socket.on('user:join', (name: string) => {
    const user = { id: socket.id, name };
    users.set(socket.id, user);

    socket.broadcast.emit('user:joined', user);
    io.emit('users:list', Array.from(users.values()));
  });

  socket.on('message:send', (text: string) => {
    const user = users.get(socket.id);
    if (!user) return;

    const message: Message = {
      id: crypto.randomUUID(),
      userId: user.id,
      userName: user.name,
      text,
      timestamp: new Date(),
    };

    io.emit('message:new', message);
  });

  socket.on('typing:start', () => {
    const user = users.get(socket.id);
    if (user) {
      socket.broadcast.emit('user:typing', user);
    }
  });

  socket.on('typing:stop', () => {
    socket.broadcast.emit('user:stopped-typing', socket.id);
  });

  socket.on('disconnect', () => {
    const user = users.get(socket.id);
    if (user) {
      users.delete(socket.id);
      io.emit('user:left', user);
      io.emit('users:list', Array.from(users.values()));
    }
  });
});

Client

function ChatApp() {
  const { socket, isConnected } = useSocket('http://localhost:3001');
  const [messages, setMessages] = useState<Message[]>([]);
  const [users, setUsers] = useState<User[]>([]);
  const [typingUsers, setTypingUsers] = useState<User[]>([]);

  useEffect(() => {
    if (!socket) return;

    socket.on('message:new', (message: Message) => {
      setMessages((prev) => [...prev, message]);
    });

    socket.on('users:list', (userList: User[]) => {
      setUsers(userList);
    });

    socket.on('user:typing', (user: User) => {
      setTypingUsers((prev) => [...prev, user]);
    });

    socket.on('user:stopped-typing', (userId: string) => {
      setTypingUsers((prev) => prev.filter((u) => u.id !== userId));
    });

    return () => {
      socket.off('message:new');
      socket.off('users:list');
      socket.off('user:typing');
      socket.off('user:stopped-typing');
    };
  }, [socket]);

  const sendMessage = (text: string) => {
    socket?.emit('message:send', text);
  };

  return (
    <div>
      <UserList users={users} />
      <MessageList messages={messages} />
      {typingUsers.length > 0 && (
        <p>{typingUsers.map((u) => u.name).join(', ')} typing...</p>
      )}
      <MessageInput
        onSend={sendMessage}
        onTyping={() => socket?.emit('typing:start')}
        onStopTyping={() => socket?.emit('typing:stop')}
      />
    </div>
  );
}

Best Practices

  1. Use namespaces - Separate concerns (chat, notifications, etc.)
  2. Use rooms for groups - Efficient broadcasting
  3. Implement reconnection - Handle connection drops
  4. Add authentication - Use middleware
  5. Handle errors - Catch and log errors

Common Mistakes

Mistake Fix
Missing CORS config Add cors option to server
Not cleaning up listeners Remove listeners in cleanup
Blocking event loop Use async handlers
Missing error handling Add connect_error listener
Memory leaks Clean up on disconnect

Reference Files

  • [references/events.md](references/events.md) - Event patterns
  • [references/scaling.md](references/scaling.md) - Redis adapter
  • [references/security.md](references/security.md) - Authentication