lvtd-llc/skills

game-responsibility-review

Review a game for player impact, ethics, transformation, inclusion, monetization pressure, community risk, dark patterns, and hidden design agendas.

First seen Jun 22, 2026

Installation

$ npx skills add lvtd-llc/skills --skill game-responsibility-review

Summary

  • Review a game for player impact, ethics, transformation, inclusion, monetization pressure, community risk, dark patterns, and hidden design agendas.
  • Use before shipping manipulative loops, social systems, ads, monetization, retention mechanics, UGC, or player-generated communities.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Declared
Cursor Not declared
Codex Declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 1
License LICENSE
Default branch main
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Version0.1.0
LicenseMIT
CompatibilityCodex, Claude Code, and other Agent Skills-compatible clients.
Declared agents claude-code codex
More metadata
version
0.1.0
displayName
Game Responsibility Review
category
Game Development
tags
game-design,ethics,safety,monetization,community

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,190 B
  • docs SUMMARY.md 316 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 55 installs

SKILL.md

Game Responsibility Review

Use this skill to evaluate what a game teaches, rewards, pressures, or normalizes. The goal is not to remove all friction or intensity; it is to make deliberate choices about player impact.

Source Traceability

Primary source: The Art of Game Design: A Book of Lenses, Third Edition by Jesse Schell, especially chapters 33-35 on transformation, responsibility, and purpose. The workflow is transformed and paraphrased.

Supporting sources include accessibility guidance and community safety practice where relevant.

Workflow

  1. State the intended player transformation or after-effect.
  2. Identify pressures created by rewards, scarcity, social comparison, streaks, ads, monetization, and notifications.
  3. Review vulnerable player contexts: children, compulsive behavior, spending pressure, harassment, exclusion, and accessibility barriers.
  4. Distinguish deliberate tension from accidental harm.
  5. Recommend design changes, policy limits, instrumentation, and review gates.

Required Output

  • Purpose Statement: what the game should leave players with.
  • Impact Map: beneficial, neutral, and risky effects.
  • Pressure Review: retention, monetization, social, scarcity, and notification mechanics.
  • Risk Controls: product changes, limits, disclosures, parental or accessibility options, moderation, and telemetry.
  • Ship Gate: unresolved issues that should block release or require explicit owner approval.

Local References

Before producing a responsibility review, read:

  • references/core/guide.md
  • workflows/responsibility-audit.md