Source

linegel/threejs-complete-set-of-skill

29 skills · 2.1K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
threejs-procedural-geometry Procedural geometry compilation for Three.js WebGPU/TSL. Use when a task needs an indexed mesh writer, contour-derive…
linegel/threejs-complete-set-of-skill
81
2
threejs-visual-validation Validate Three.js WebGPU/TSL implementations against falsifiable claims. Use for visual or mechanism correctness, tem…
linegel/threejs-complete-set-of-skill
81
3
threejs-camera-controls-and-rigs One-writer camera rigs for Three.js WebGPU. Use for bounds-derived perspective or orthographic framing; control and c…
linegel/threejs-complete-set-of-skill
80
4
threejs-procedural-materials Procedural materials for coherent NodeMaterial PBR systems in Three.js WebGPU/TSL.
linegel/threejs-complete-set-of-skill
80
5
threejs-procedural-motion-systems Animate semantic state with deterministic Three.js WebGPU/TSL motion. Use for launch or staging kinematics, seekable …
linegel/threejs-complete-set-of-skill
79
6
threejs-choose-skills Route multi-system Three.js WebGPU/TSL work to the smallest causal skill set. Use when a request spans multiple syste…
linegel/threejs-complete-set-of-skill
78
7
threejs-bloom Bloom scene-linear HDR in Three.js WebGPU/TSL. Use when choosing optical full-scene glare, selective or hybrid contri…
linegel/threejs-complete-set-of-skill
77
8
threejs-image-pipeline Coordinate Three.js WebGPU/TSL final-image graphs. Use when effects share scene-pass signals or output ownership, whe…
linegel/threejs-complete-set-of-skill
77
9
threejs-particles-trails-and-effects Representation-first Three.js WebGPU/TSL particles, ribbon or history trails, and effects. Use for analytic or recurr…
linegel/threejs-complete-set-of-skill
77
10
threejs-debugging Diagnose unexpected Three.js WebGPU/TSL runtime, rendering, API, asset, or version behavior. Use for a concrete failu…
linegel/threejs-complete-set-of-skill
76
11
threejs-sky-atmosphere-and-haze Build sky, atmosphere, and haze in Three.js WebGPU/TSL. Use for authored sky/fog, planetary scattering, depth-aware a…
linegel/threejs-complete-set-of-skill
76
12
threejs-ambient-contact-shading Ground indirect lighting with ambient visibility in Three.js r185 WebGPU/TSL. Use when choosing authored material AO,…
linegel/threejs-complete-set-of-skill
75
13
threejs-compatibility-fallbacks Fallback unavailable WebGPU features through an isolated compatibility branch. Use only when the user explicitly asks…
linegel/threejs-complete-set-of-skill
75
14
threejs-exposure-color-grading Meter and grade scene-linear Three.js WebGPU images. Use for choosing fixed or automatic exposure; adapting EV on the…
linegel/threejs-complete-set-of-skill
75
15
threejs-scalable-real-time-shadows Fit scalable directional cast shadows in Three.js r185 WebGPU/TSL. Use when choosing one bounded shadow, CSM, tiled a…
linegel/threejs-complete-set-of-skill
75
16
threejs-object-sculptor Sculpt reference-image objects into procedural Three.js models. Use for reconstruction feasibility, procedural build …
linegel/threejs-complete-set-of-skill
74
17
threejs-procedural-planets Scale procedural planetary bodies in Three.js r185 WebGPU/TSL. Use when global curvature needs a cube-sphere quadtree…
linegel/threejs-complete-set-of-skill
74
18
threejs-procedural-vegetation Compile procedural vegetation for Three.js WebGPU/TSL. Use for dense grass and ground-cover populations, structured t…
linegel/threejs-complete-set-of-skill
74
19
threejs-rain-snow-and-wet-surfaces Couple Three.js WebGPU/TSL rain, snow, and wet surfaces. Use for airborne precipitation motion, physical surface depo…
linegel/threejs-complete-set-of-skill
74
20
threejs-water-optics Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wav…
linegel/threejs-complete-set-of-skill
74
21
threejs-black-holes-and-space-effects Build curved-ray space effects in Three.js WebGPU/TSL. Use for artistic ray bending, Ellis wormholes, Schwarzschild b…
linegel/threejs-complete-set-of-skill
73
22
threejs-dynamic-surface-effects State-transition screen-space surface effects for Three.js WebGPU/TSL. Use for persistent touch, frost, or thaw histo…
linegel/threejs-complete-set-of-skill
73
23
threejs-procedural-creatures Compile procedural creatures for Three.js WebGPU/TSL. Use for generated body surfaces, semantic rigs or creature loco…
linegel/threejs-complete-set-of-skill
73
24
threejs-procedural-fields Procedural fields for coherent scalar and vector causes in Three.js WebGPU/TSL. Use when a task needs shared causes a…
linegel/threejs-complete-set-of-skill
73
25
threejs-procedural-buildings-and-cities Compile procedural buildings, cities, and semantic site assemblies in Three.js r185 WebGPU/TSL. Use for building mass…
linegel/threejs-complete-set-of-skill
72
26
threejs-spectral-ocean Synthesize broad-band offshore seas with spectral FFT cascades in Three.js WebGPU/TSL. Use for homogeneous directiona…
linegel/threejs-complete-set-of-skill
72
27
threejs-volumetric-clouds Build volumetric clouds in Three.js WebGPU/TSL. Use for weather-shaped density, bounded cloud raymarching, cloud opti…
linegel/threejs-complete-set-of-skill
72
28
product-from-scratch Use when designing a product change before building it — deciding whether it needs a BRD, PRD, UX note/XDS, or SD/SDD…
linegel/threejs-complete-set-of-skill
58
29
threejs-physics-integration Select, integrate, and validate physics architectures for Three.js WebGPU/TSL scenes. Use for static spatial queries,…
linegel/threejs-complete-set-of-skill
2