kevinbadi/blender-skills

image-to-3d

Convert a photo into a 3D model using Meshy API and import it into Blender via MCP.

First seen Jun 9, 2026

Installation

$ npx skills add kevinbadi/blender-skills --skill image-to-3d

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 89
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,561 B
  • docs SUMMARY.md 102 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 64 installs

SKILL.md

Image to 3D Blender Skill

Converts a user-provided photo into a textured 3D model using the Meshy AI API, then imports it into the active Blender scene.

When to Use

Trigger this skill when:

  • User wants to turn a photo/image into a 3D model
  • User says "make this 3D", "convert to 3D", "3D model from image"
  • User provides an image and wants it in Blender as a 3D object

Prerequisites

  • Meshy API Key: Stored in environment variable MESHYAPIKEY or passed directly
  • Blender MCP: Must be connected (blender-mcp addon running on port 9876)
  • Image: Local file path (.jpg, .jpeg, .png) or publicly accessible URL

Flow

Step 1: Prepare the Image

If the user provides a local file path, base64 encode it:

BASE64_IMAGE=$(base64 -i "<image_path>")
DATA_URI="data:image/png;base64,${BASE64_IMAGE}"

Step 2: Create Image-to-3D Task

curl -s https://api.meshy.ai/openapi/v1/image-to-3d \
  -X POST \
  -H "Authorization: Bearer ${MESHY_API_KEY}" \
  -H 'Content-Type: application/json' \
  -d '{
    "image_url": "<data_uri_or_public_url>",
    "ai_model": "meshy-6",
    "enable_pbr": true,
    "should_remesh": true,
    "should_texture": true,
    "topology": "quad",
    "target_polycount": 30000,
    "target_formats": ["glb"]
  }'

Response gives a task ID: {"result": "<task_id>"}

Step 3: Poll for Completion

curl -s https://api.meshy.ai/openapi/v1/image-to-3d/<task_id> \
  -H "Authorization: Bearer ${MESHY_API_KEY}"

Poll every 10 seconds. Check status field:

  • PENDING — queued
  • IN_PROGRESS — generating (check progress field for %)
  • SUCCEEDED — done, model_urls.glb has the download URL
  • FAILED — check task_error.message

Step 4: Download the GLB

curl -L -o "/Users/kevinbahrabadi/Blender Test/output/<filename>.glb" "<model_urls.glb>"

Step 5: Import into Blender

Use the Blender MCP executeblendercode tool:

import bpy

# Clear scene (optional, based on user preference)
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()

# Import GLB
bpy.ops.import_scene.gltf(filepath="/Users/kevinbahrabadi/Blender Test/output/<filename>.glb")

# Center and frame the imported object
bpy.ops.object.select_all(action='SELECT')
bpy.ops.view3d.view_selected()

Configuration Options

Option Default Description
ai_model meshy-6 Model to use. Options: meshy-5, meshy-6, latest
model_type standard standard for detail, lowpoly for clean game meshes
topology triangle quad or triangle mesh
target_polycount 30000 100–300,000 polygons
enable_pbr true Generate metallic/roughness/normal maps
symmetry_mode auto off, auto, or on
pose_mode "" a-pose, t-pose, or empty
should_texture true Generate textures (costs extra credits)
remove_lighting true Clean textures without baked lighting

Output

After completion, the user gets:

  • 3D model imported into Blender scene
  • Textured with PBR materials (if enabled)
  • Ready for rendering, animation, or further editing

Error Handling

  • 402: Insufficient Meshy credits — inform user
  • 429: Rate limited — wait and retry
  • FAILED status: Report task_error.message to user
  • Blender MCP disconnected: Ask user to reconnect addon