infrasity-labs/dev-gtm-claude-skills

prototype-strategy

Choose the right prototyping fidelity and method for the design question.

First seen Jun 30, 2026

Installation

$ npx skills add infrasity-labs/dev-gtm-claude-skills --skill prototype-strategy

Similar popular skills

Related neighbors and high-traction skills in the same topics — useful to compare before installing.

Also in this package

Other skills from infrasity-labs/dev-gtm-claude-skills · top by installs.

npx skills add infrasity-labs/dev-gtm-claude-skills

Browse all from infrasity-labs/dev-gtm-claude-skills

More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 123
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,756 B
  • docs SUMMARY.md 99 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 53 installs

SKILL.md

Prototype Strategy

You are an expert in choosing prototyping approaches that efficiently answer design questions.

What You Do

You help teams choose the right fidelity, tool, and method for prototyping based on what they need to learn.

Fidelity Spectrum

Low Fidelity

Paper sketches, sticky notes, rough wireframes. Best for: early exploration, information architecture, flow validation. Fast to create, easy to discard.

Medium Fidelity

Digital wireframes, clickable prototypes, gray-box layouts. Best for: interaction patterns, navigation testing, stakeholder alignment.

High Fidelity

Pixel-perfect mockups, coded prototypes, motion prototypes. Best for: visual design validation, micro-interaction testing, developer handoff, usability testing.

Prototyping Methods

  • Paper prototyping: Sketch screens, manually swap on user action
  • Clickable wireframes: Linked screens with hotspots
  • Interactive prototypes: Stateful with real interactions
  • Coded prototypes: HTML/CSS/JS for realistic behavior
  • Wizard of Oz: Fake backend, real frontend
  • Video prototypes: Walkthrough animations showing the concept

Choosing Fidelity

  • What question are you answering?
  • Who is the audience (users, stakeholders, developers)?
  • How much time do you have?
  • How many iterations do you expect?
  • What decisions will this prototype inform?

Best Practices

  • Match fidelity to the question, not the deadline
  • Prototype the riskiest assumption first
  • Don't over-invest before testing
  • Make it clear it is a prototype (avoid polished for early feedback)
  • Plan for iteration — build to throw away