Source

human-avatar/skills-for-humanity

238 skills · 6.3K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
s4h-creativity-plus-minus-interesting Apply Edward de Bono's Plus/Minus/Interesting (PMI) tool for balanced evaluation of any idea, proposal, plan, or deci…
human-avatar/skills-for-humanity
28
2
s4h-creativity-provocation Apply Edward de Bono's Provocation Operation (Po) to use deliberately absurd or impossible statements as springboards…
human-avatar/skills-for-humanity
28
3
s4h-creativity-random-entry Apply Edward de Bono's Random Entry technique — use an unrelated word, object, or image as a creative springboard to …
human-avatar/skills-for-humanity
28
4
s4h-design Entry point for the design thinking toolkit. Routes to the right design skill based on your situation. Use when you s…
human-avatar/skills-for-humanity
28
5
s4h-design-constraints Uses constraints productively — maps hard limits, soft preferences, and how the tightest constraints define the solut…
human-avatar/skills-for-humanity
28
6
s4h-design-simplicity Applies the design principle of removing rather than adding — finding the form that does exactly what is needed, noth…
human-avatar/skills-for-humanity
28
7
s4h-design-user-needs Distinguishes real needs from stated wants — uses jobs-to-be-done and latent need mapping to find what actually matte…
human-avatar/skills-for-humanity
28
8
s4h-ecology Entry point for the ecology thinking toolkit. Routes to the right ecology skill based on your situation. Use when you…
human-avatar/skills-for-humanity
28
9
s4h-ecology-carrying-capacity Applies carrying capacity thinking to any system with limits — maps the ceiling, overshoot risk, and what happens whe…
human-avatar/skills-for-humanity
28
10
s4h-ecology-succession Applies ecological succession to understand how systems evolve through stages — pioneer, consolidation, climax, and d…
human-avatar/skills-for-humanity
28
11
s4h-economics Entry point for the economics toolkit. Routes to the right economics skill based on your situation. Use when you say …
human-avatar/skills-for-humanity
28
12
s4h-economics-coordination Diagnoses collective action failures, public goods problems, and why individually rational behaviour produces collect…
human-avatar/skills-for-humanity
28
13
s4h-economics-externalities Identifies costs and benefits not borne by the decision-maker — and how to internalise them. Triggers: 'externality',…
human-avatar/skills-for-humanity
28
14
s4h-economics-opportunity-cost Maps the true cost of a choice by making explicit what is foregone.
human-avatar/skills-for-humanity
28
15
s4h-evolution Entry point for the evolution thinking toolkit. Routes to the right evolution skill based on your situation. Use when…
human-avatar/skills-for-humanity
28
16
s4h-evolution-arms-race Analyses coevolutionary escalation — when parties adapt to each other in cycles that may help neither.
human-avatar/skills-for-humanity
28
17
s4h-evolution-fitness-landscape Maps the solution space as peaks and valleys to understand local optima, adaptive valleys, and path dependence. Trigg…
human-avatar/skills-for-humanity
28
18
s4h-evolution-niche Applies competitive exclusion and niche theory to understand differentiation, coexistence, and competitive strategy. …
human-avatar/skills-for-humanity
28
19
s4h-evolution-variation-selection Applies the variation-selection-retention triad to understand how populations and strategies adapt over time. Trigger…
human-avatar/skills-for-humanity
28
20
s4h-game-theory Routes to the right game-theory skill for your strategic situation.
human-avatar/skills-for-humanity
28
21
s4h-game-theory-auction Analyses bidding strategy and auction design — how much to bid, how to avoid the winner's curse, and how to design re…
human-avatar/skills-for-humanity
28
22
s4h-game-theory-iterated Analyses long-run repeated interactions — how cooperation forms, how trust is built, how defection spirals start, and…
human-avatar/skills-for-humanity
28
23
s4h-game-theory-signaling Analyses credibility problems and designs signals that are believable because they're costly to fake. Triggers: 'how …
human-avatar/skills-for-humanity
28
24
s4h-identity Entry point for the identity toolkit. Routes to the right identity skill based on your situation. Use when you say 'i…
human-avatar/skills-for-humanity
28
25
s4h-identity-character-testing Asks what a person or organisation of genuine integrity would do — grounding decisions in character rather than calcu…
human-avatar/skills-for-humanity
28
26
s4h-identity-mission-alignment Tests whether a proposed decision is genuinely aligned with stated mission — or is rationalising a departure from it.…
human-avatar/skills-for-humanity
28
27
s4h-identity-values-clarification Surfaces and tests actual operative values — distinguishing what is stated from what decisions actually reveal. Trigg…
human-avatar/skills-for-humanity
28
28
s4h-investigation Entry point for the investigation toolkit. Routes to the right investigation skill based on what you're trying to est…
human-avatar/skills-for-humanity
28
29
s4h-narrative-audience-modeling Maps the audience's current beliefs, real goals, fears, and threshold conditions before communicating with them. Use …
human-avatar/skills-for-humanity
28
30
s4h-narrative-tension-mapping Finds or creates the tension that makes communication worth paying attention to. Use when asked 'this feels flat', 'n…
human-avatar/skills-for-humanity
28
31
s4h-network-centrality Identifies which nodes in a network have the most influence, reach, or control.
human-avatar/skills-for-humanity
28
32
s4h-network-contagion Models how things spread through networks — ideas, behaviors, viruses, product adoption, financial contagion, cascadi…
human-avatar/skills-for-humanity
28
33
s4h-network-effects Analyzes how value scales with participation — tipping points, lock-in, and winner-take-all dynamics.
human-avatar/skills-for-humanity
28
34
s4h-network-weak-ties Maps bridging connections across structural holes — the counterintuitive power of loose connections.
human-avatar/skills-for-humanity
28
35
s4h-play-constraint-inversion Removes or inverts the main constraint to see what becomes possible — then uses those unconstrained solutions to find…
human-avatar/skills-for-humanity
28
36
s4h-play-worst-case-reversal Deliberately designs the worst possible version — then reverses each failure mode into a design principle. Removes th…
human-avatar/skills-for-humanity
28
37
s4h-probability-base-rate-anchoring Anchors estimates in historical base rates before adjusting for specific factors. Use when asked 'what's the base rat…
human-avatar/skills-for-humanity
28
38
s4h-probability-confidence-calibration Tests whether stated confidence levels match available evidence — catching overconfidence and underconfidence. Use wh…
human-avatar/skills-for-humanity
28
39
s4h-probability-expected-value-calculation Calculates expected value to compare options under uncertainty. Use when asked about 'expected value', 'is this risk …
human-avatar/skills-for-humanity
28
40
s4h-sensory-detail-mining Finds specific details being overlooked — the most important information is often present but not being registered. T…
human-avatar/skills-for-humanity
28
41
s4h-sensory-signal-detection Separates meaningful signal from background noise — finding what actually matters among everything present. Triggers:…
human-avatar/skills-for-humanity
28
42
s4h-sensory-structured-observation Applies disciplined observation to a situation — suspending interpretation to see what's actually there before decidi…
human-avatar/skills-for-humanity
28
43
s4h-strategy Routes to the right strategy skill for any adversarial or competitive reasoning situation. Triggers: 'how do I beat X…
human-avatar/skills-for-humanity
28
44
s4h-strategy-alliance Maps parties, identifies natural allies and swing parties, and assesses alliance stability for coalition-building in …
human-avatar/skills-for-humanity
28
45
s4h-strategy-deception Manages information asymmetry in legitimate competitive contexts — what to protect, what impressions work in your fav…
human-avatar/skills-for-humanity
28
46
s4h-strategy-force-economy Finds the minimum intervention that achieves the objective — especially when you're outgunned or under-resourced. Tri…
human-avatar/skills-for-humanity
28
47
s4h-strategy-intelligence Audits what you actually know vs. what you're assuming about yourself and your opponent before acting. Triggers: 'wha…
human-avatar/skills-for-humanity
28
48
s4h-strategy-positioning Builds the conditions for competitive unassailability before the contest begins.
human-avatar/skills-for-humanity
28
49
s4h-strategy-terrain Maps the competitive landscape to identify where you have advantage, where contests are evenly matched, and where eng…
human-avatar/skills-for-humanity
28
50
s4h-strategy-timing Analyzes whether to act now or wait, reads your opponent's rhythm, and identifies trigger conditions for the right mo…
human-avatar/skills-for-humanity
28
Page 4 · 238 total Previous Next