Source

hmbown/wizards-of-the-ghosts

123 skills · 1K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
foresight Foresight produces bounded forecasts with explicit uncertainty to guide decisions. It is NOT: - Preflight checks: Ver…
hmbown/wizards-of-the-ghosts
11
2
prestidigitation Prestidigitation transforms. It does not fix, build, scaffold, migrate, or actuate. If the user says "make this look …
hmbown/wizards-of-the-ghosts
10
3
attune In D&D, attunement is how you bond with a magic item so it works specifically for you. The real-world version is work…
hmbown/wizards-of-the-ghosts
9
4
charm-person Charm Person is about ONE-TO-ONE interpersonal communication where warmth, honesty, and respect for autonomy are the …
hmbown/wizards-of-the-ghosts
9
5
dancing-lights Use this spell for lightweight indicators: status pips, progress markers, heartbeat widgets, and ambient observabilit…
hmbown/wizards-of-the-ghosts
9
6
dimension-door Dimension Door is the quick-switch spell: branch to branch, environment to environment, project to project. It is not…
hmbown/wizards-of-the-ghosts
9
7
disguise-self Disguise Self changes how something is said, never what is said. The input content is already correct — only the deli…
hmbown/wizards-of-the-ghosts
9
8
dream Dream is asynchronous insight delivery timed to the receiver's readiness rather than the sender's convenience. It cov…
hmbown/wizards-of-the-ghosts
9
9
enhance-ability Use this spell to apply a temporary, task-specific boost: priming a reviewer with the right files, warming caches bef…
hmbown/wizards-of-the-ghosts
9
10
fear Fear makes targets run from danger. The real-world version is structured pessimism: pre-mortem analysis, worst-case s…
hmbown/wizards-of-the-ghosts
9
11
feather-fall Feather Fall is the spell for bad situations that are already in motion. A deploy is going sideways, a service is thr…
hmbown/wizards-of-the-ghosts
9
12
history In D&D, History recalls significant past events, legendary figures, and ancient knowledge. The real-world version is …
hmbown/wizards-of-the-ghosts
9
13
medicine Use this skill for live system triage: interpreting logs as symptoms, prioritizing immediate stabilization, and apply…
hmbown/wizards-of-the-ghosts
9
14
mending Mending is surgical repair of a known-working artifact that has a specific, identifiable break. It is NOT: - Triage/d…
hmbown/wizards-of-the-ghosts
9
15
message Message is the cantrip of communication: a Slack ping, webhook event, push notification, terse status note, or tiny m…
hmbown/wizards-of-the-ghosts
9
16
performance Use this skill to turn dry technical material into a polished demo, narrative walkthrough, or audience-aware presenta…
hmbown/wizards-of-the-ghosts
9
17
polymorph This spell is about representation change, not: - Naming changes (same structure, different identifiers) - Execution …
hmbown/wizards-of-the-ghosts
9
18
power-word-kill In D&D, Power Word Kill instantly destroys any creature below a hit-point threshold — no saving throw, no resistance,…
hmbown/wizards-of-the-ghosts
9
19
programmed-illusion In D&D, Programmed Illusion creates an illusion that lies dormant until a specific trigger condition is met, then pla…
hmbown/wizards-of-the-ghosts
9
20
resurrection Use this spell when a system has truly died — crashed, deleted, corrupted beyond repair — and needs to be rebuilt fro…
hmbown/wizards-of-the-ghosts
9
21
scrying Use this spell when you need to see what is happening right now on a distant system rather than reading stale logs or…
hmbown/wizards-of-the-ghosts
9
22
seeming Seeming is coordinated appearance change at scale: mass theming, batch rebranding, global copy tone shifts, and UI-wi…
hmbown/wizards-of-the-ghosts
9
23
speak-with-plants Speak with Plants listens to slow, structural systems: codebases, dependency graphs, file trees, schema histories, an…
hmbown/wizards-of-the-ghosts
9
24
tongues Tongues is universal translation across languages, formats, and protocols. It can mean English to Spanish, JSON to XM…
hmbown/wizards-of-the-ghosts
9
25
vicious-mockery The bard's cantrip that deals psychic damage through insults. In practice this is adversarial review — the art of fin…
hmbown/wizards-of-the-ghosts
9
26
acrobatics Use this skill when the work is a choreography problem: brittle sequencing, async handoffs, or constrained flows that…
hmbown/wizards-of-the-ghosts
8
27
animal-friendship Animal Friendship is the first-contact spell for unfamiliar APIs, vendors, and services. It treats integration work a…
hmbown/wizards-of-the-ghosts
8
28
animal-handling Use this skill when the system is not fully broken but behaves like a skittish animal: flaky CI, fragile legacy servi…
hmbown/wizards-of-the-ghosts
8
29
animal-messenger Animal Messenger is for delivery paths that are asynchronous, delayed, or a little scruffy. It fits webhook queues, b…
hmbown/wizards-of-the-ghosts
8
30
animate-objects This spell transforms inert → reactive. It does NOT create new tools, train models, run one-off fixes, or build physi…
hmbown/wizards-of-the-ghosts
8
31
arcana In D&D, Arcana is knowledge of magic, its traditions, symbols, and mechanisms. The real-world version is deep technic…
hmbown/wizards-of-the-ghosts
8
32
athletics Use this skill when the job is mostly about sustained force: large batches, exhaustive passes, long-running jobs, or …
hmbown/wizards-of-the-ghosts
8
33
awaken Awaken gives a non-intelligent system a usable voice without pretending the underlying system became sentient. The re…
hmbown/wizards-of-the-ghosts
8
34
bane Bane curses targets, making them worse at everything they try. The real-world version is systematic weakness analysis…
hmbown/wizards-of-the-ghosts
8
35
bestow-curse Bestow Curse saddles a target with a lasting disadvantage. The real-world version is constraint injection: deliberate…
hmbown/wizards-of-the-ghosts
8
36
blindness-deafness In D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The…
hmbown/wizards-of-the-ghosts
8
37
calm-emotions Calm Emotions suppresses strong feelings, ending fear and charm effects. The real-world version is de-escalation: dra…
hmbown/wizards-of-the-ghosts
8
38
clairvoyance In D&D, Clairvoyance lets you place an invisible sensor in a location you know, seeing or hearing through it. Unlike …
hmbown/wizards-of-the-ghosts
8
39
comprehend-languages Use this skill when the words are legible but the meaning is trapped inside an unfamiliar dialect, format, or communi…
hmbown/wizards-of-the-ghosts
8
40
confusion Confusion makes targets act randomly and unpredictably. The real-world version is chaos engineering: injecting contro…
hmbown/wizards-of-the-ghosts
8
41
cure-wounds Cure Wounds is the hotfix spell: immediate triage to stop bleeding and restore function. It is NOT root-cause analysi…
hmbown/wizards-of-the-ghosts
8
42
deception Use this skill to generate believable synthetic artifacts for testing, demos, adversarial exercises, or rehearsal env…
hmbown/wizards-of-the-ghosts
8
43
detect-magic Use this skill when you need a fast, structured scan for where the real magic is hiding in a repo, workflow, or syste…
hmbown/wizards-of-the-ghosts
8
44
detect-thoughts In D&D, Detect Thoughts lets you read surface thoughts and probe deeper. The real-world version is intent analysis: f…
hmbown/wizards-of-the-ghosts
8
45
dispel-magic Use this spell when you need to cleanly shut down, disable, or remove active AI tooling — the reverse of Detect Magic.
hmbown/wizards-of-the-ghosts
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46
enthrall Enthrall makes an audience hang on every word. The real-world version is structural engagement: opening hooks that st…
hmbown/wizards-of-the-ghosts
8
47
etherealness Etherealness is observational only. It answers "what is happening?" or "what would happen?" without changing anything…
hmbown/wizards-of-the-ghosts
8
48
eyebite In D&D, Eyebite lets you focus on one creature per turn and inflict sleep, panic, or sickness through sustained eye c…
hmbown/wizards-of-the-ghosts
8
49
faerie-fire Faerie Fire marks things that are already known. It does not search, discover, explain, translate, or fix. The user h…
hmbown/wizards-of-the-ghosts
8
50
feeblemind In D&D, Feeblemind crushes a creature's Intelligence and Charisma to near-zero — leaving them alive but barely functi…
hmbown/wizards-of-the-ghosts
8
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