hkuds/cli-anything

cli-anything-slay-the-spire-ii

>- Command-line interface for Slay the Spire 2 - Control the real game through a local bridge mod HTTP API. Reads normalized game state and sends action commands for combat, navigation, rewards, and menu management.

First seen Apr 18, 2026

Installation

$ npx skills add hkuds/cli-anything --skill cli-anything-slay-the-spire-ii

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Repository health

Stars 49.1K
License LICENSE
Default branch main
Open issues 49
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,721 B
  • docs SUMMARY.md 666 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 393 installs

SKILL.md

cli-anything-slay-the-spire-ii

A stateful command-line interface for controlling the real Slay the Spire 2 game through the local STS2_Bridge mod. The CLI reads normalized game state and sends action commands via a local HTTP API at localhost:15526.

Installation

This CLI requires a bridge mod that runs inside the game process. Both the CLI and the bridge are distributed from the same repository:

https://github.com/HKUDS/CLI-Anything

1. Install the CLI

git clone https://github.com/HKUDS/CLI-Anything.git
cd CLI-Anything/slay_the_spire_ii/agent-harness
pip install -e .

2. Build and install the bridge mod

The bridge mod is a .NET 9 plugin that must be compiled and installed into the game directory. Full instructions are in the repository README, but the short version is:

cd CLI-Anything/slay_the_spire_ii/agent-harness/bridge/plugin
./build.sh
cd ../install
./install_bridge.sh

If the build script cannot auto-detect the game data directory, set STS2GAMEDATA_DIR explicitly:

STS2_GAME_DATA_DIR="/path/to/data_sts2" ./build.sh

3. Enable the mod and verify

Launch Slay the Spire 2 via Steam, enable the STS2_Bridge mod in the mod manager, then verify the connection:

cli-anything-sts2 state

If this returns JSON, the CLI and bridge are connected.

Prerequisites:

  • Python 3.10+
  • Slay the Spire 2 (Steam) with STS2_Bridge mod enabled
  • .NET 9 SDK (only needed to build the bridge mod)

Usage

Basic Commands

# Read normalized game state (always start here)
cli-anything-sts2 state

# Start interactive REPL mode (default)
cli-anything-sts2

# Show all available commands
cli-anything-sts2 --help

Command Groups

State Inspection

Command Description
state Normalized state with decision field
raw-state Raw bridge JSON

Main Menu

Command Description
continue-game Continue a saved run
start-game --character IRONCLAD --ascension 0 Start a new run
abandon-game Abandon the current save
return-to-main-menu Return to menu from any screen

Characters: IRONCLAD, SILENT, DEFECT, NECROBINDER, REGENT

Combat

Command Description
play-card <index> [--target <enemy_id>] Play a card from hand
use-potion <slot> [--target <enemy_id>] Use a potion
end-turn End the current turn

Map & Room Flow

Command Description
choose-map <index> Select a map node
proceed Leave the current room

Rewards

Command Description
claim-reward <index> Claim a combat reward
pick-card-reward <index> Pick a card reward
skip-card-reward Skip the card reward
claim-treasure-relic <index> Claim a treasure relic
select-relic <index> Select a relic
skip-relic-selection Skip relic selection

Events & Rest Sites

Command Description
event <index> Choose an event option
advance-dialogue Advance dialogue-only events
rest <index> Choose a campfire action

Shop

Command Description
shop-buy <index> Buy from the shop

Card/Relic Selection Overlays

Command Description
select-card <index> Select a card in overlay
confirm-selection Confirm the current selection
cancel-selection Cancel the current selection
combat-select-card <index> Select a card during combat overlay
combat-confirm-selection Confirm combat card selection

Raw Action

Command Description
action <name> --kv key=value Send a raw bridge action

Decision States

The state command returns JSON with a decision field indicating the current game screen. Route your next command based on this value:

Decision Meaning Typical Next Commands
menu Main menu continue-game, start-game
combat_play In combat, your turn play-card, use-potion, end-turn
hand_select Card selection overlay combat-select-card, combat-confirm-selection
map_select Map node selection choose-map
game_over Run ended return-to-main-menu
combat_rewards Post-combat rewards claim-reward, proceed
card_reward Card reward pick pick-card-reward, skip-card-reward
event_choice Event screen event, advance-dialogue
rest_site Campfire rest
shop Shop screen shop-buy, proceed
card_select Card selection screen select-card, confirm-selection
relic_select Relic selection select-relic, skip-relic-selection
treasure Treasure room claim-treasure-relic, proceed

Configuration

Option Default Description
--base-url http://localhost:15526 Bridge API URL
--timeout 10.0 HTTP timeout in seconds

For AI Agents

  1. Always read state first to get the decision field
  2. Re-read state after each action - indices and energy change during combat
  3. Check return codes - 0 for success, non-zero for errors
  4. Parse stdout for JSON output