hatayama/unity-cli-loop

uloop-get-logs

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-pause-point`.

First seen Feb 14, 2026

Installation

$ npx skills add hatayama/unity-cli-loop --skill uloop-get-logs

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 510
License LICENSE.md
Default branch main
Open issues 10
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,372 B
  • docs SUMMARY.md 196 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 39 installs

SKILL.md

uloop get-logs

Retrieve logs from Unity Console.

Usage

uloop get-logs [options]

Parameters

Parameter Type Default Description
--log-type string All Log type filter: Error, Warning, Log, All
--max-count integer 100 Maximum number of logs to retrieve
--search-text string - Text to search within logs
--include-stack-trace flag - Include stack trace in output
--use-regex flag - Use regex for search
--search-in-stack-trace flag - Search within stack trace

Output

Returns JSON with:

  • TotalCount (number): Total logs available before max-count clipping
  • DisplayedCount (number): Logs returned in this response (≤ --max-count)
  • Input filters (LogType, MaxCount, SearchText, IncludeStackTrace) are echoed back in the response
  • Logs (array): Each entry has:

- Type (string): "Error", "Warning", or "Log" - Message (string): Log message body - StackTrace (string): Stack trace text. Empty when --include-stack-trace is false.