Create Minecraft 3D models (Java/Bedrock) — generate a vanilla-Minecraft design and three-view reference with an image model, then build, texture, and animate the model directly in Blockbench through the Blockbench MCP server. Use when the user asks to 做一个 Minecraft 模型 / 生成一格 XXX / 把设计图或三视图建成 Blockbench 模型 / 给模组或资源?
Create Minecraft 3D models (Java/Bedrock) — generate a vanilla-Minecraft design and three-view reference with an image model, then build, texture, and animate the model directly in Blockbench through the Blockbench MCP server.
Use when the user asks to 做一个 Minecraft 模型 / 生成一格 XXX / 把设计图或三视图建成 Blockbench 模型 / 给模组或资源??
Similar popular skills
Related neighbors and high-traction skills in the same topics — useful to compare before installing.
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Version2026.8.10
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author
Hairy
version
2026.8.10
source
Workflow modeled on https://ai-kit.xingduansuzhao.com/model, tool patterns from the site's bundled blockbench skills
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Files included with this skill beyond the listing page.
skill mdSKILL.md3,281 B
docsSUMMARY.md628 B
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First seen on skills.sh
First recorded snapshot · 24 installs
SKILL.md
Minecraft Model
Workflow modeled on the ai-kit model tool (https://ai-kit.xingduansuzhao.com/model): design the model with an image model first (this yields both the structure scheme and the texture reference), then let the agent build it in Blockbench through the Blockbench MCP server.
If the MCP tools are unavailable (e.g. placecube, addgroup, list_outline are missing from the tool list), stop and remind the user to install and start Blockbench MCP before continuing. Do not work around a missing MCP by hand-writing model files.
Workflow
Design — two image-model calls in one session (e.g. the imagine/imagegen skill): first generate the vanilla-Minecraft design image, review it (AI by default; involve the user if they're unhappy), then ask for the three views in the same session using [core-design-prompts](references/core-design-prompts.md). The result provides both the cube structure and the texture map for modeling.
Build — drive Blockbench via MCP: create the project, build the bone hierarchy, place cubes, paint/apply the texture, and add animations. Follow [core-workflow](references/core-workflow.md) with the tool patterns in [features-modeling](references/features-modeling.md), [features-texturing](references/features-texturing.md), and [features-animation](references/features-animation.md).
Verify — capture screenshots with MCP (capturescreenshot), inspect the hierarchy with listoutline, and iterate until the model matches the design.
References
Topic
Description
Reference
Design prompts
Vanilla pre-prompt (EN/ZH), design prompt + review gate, three views in the same session