hairyf/skills

minecraft-model

Create Minecraft 3D models (Java/Bedrock) — generate a vanilla-Minecraft design and three-view reference with an image model, then build, texture, and animate the model directly in Blockbench through the Blockbench MCP server. Use when the user asks to 做一个 Minecraft 模型 / 生成一格 XXX / 把设计图或三视图建成 Blockbench 模型 / 给模组或资源?

First seen Aug 10, 2026

Installation

$ npx skills add hairyf/skills --skill minecraft-model

Summary

  • Create Minecraft 3D models (Java/Bedrock) — generate a vanilla-Minecraft design and three-view reference with an image model, then build, texture, and animate the model directly in Blockbench through the Blockbench MCP server.
  • Use when the user asks to 做一个 Minecraft 模型 / 生成一格 XXX / 把设计图或三视图建成 Blockbench 模型 / 给模组或资源??

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 25
License LICENSE.md
Default branch main
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Version2026.8.10
More metadata
author
Hairy
version
2026.8.10
source
Workflow modeled on https://ai-kit.xingduansuzhao.com/model, tool patterns from the site's bundled blockbench skills

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,281 B
  • docs SUMMARY.md 628 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 24 installs

SKILL.md

Minecraft Model

Workflow modeled on the ai-kit model tool (https://ai-kit.xingduansuzhao.com/model): design the model with an image model first (this yields both the structure scheme and the texture reference), then let the agent build it in Blockbench through the Blockbench MCP server.

Prerequisite

默认假设:用户已安装并启动 Blockbench MCP(Blockbench 已打开、MCP 插件已加载、AI 工具已配置 MCP 服务)。

If the MCP tools are unavailable (e.g. placecube, addgroup, list_outline are missing from the tool list), stop and remind the user to install and start Blockbench MCP before continuing. Do not work around a missing MCP by hand-writing model files.

Workflow

  1. Design — two image-model calls in one session (e.g. the imagine/imagegen skill): first generate the vanilla-Minecraft design image, review it (AI by default; involve the user if they're unhappy), then ask for the three views in the same session using [core-design-prompts](references/core-design-prompts.md). The result provides both the cube structure and the texture map for modeling.
  2. Build — drive Blockbench via MCP: create the project, build the bone hierarchy, place cubes, paint/apply the texture, and add animations. Follow [core-workflow](references/core-workflow.md) with the tool patterns in [features-modeling](references/features-modeling.md), [features-texturing](references/features-texturing.md), and [features-animation](references/features-animation.md).
  3. Verify — capture screenshots with MCP (capturescreenshot), inspect the hierarchy with listoutline, and iterate until the model matches the design.

References

Topic Description Reference
Design prompts Vanilla pre-prompt (EN/ZH), design prompt + review gate, three views in the same session [core-design-prompts](references/core-design-prompts.md)
End-to-end workflow Design → build → texture → animate → verify, with a worked snail example [core-workflow](references/core-workflow.md)
Modeling tools Project creation, groups/bones, cubes, meshes [features-modeling](references/features-modeling.md)
Texturing & PBR Textures, painting, UV mapping, PBR materials [features-texturing](references/features-texturing.md)
Animation tools Keyframes, rigging, timeline control [features-animation](references/features-animation.md)