SKILL.md
Minecraft Modding (Java)
Consolidated on 2026-08-10 from the 12 temporary mc- development skills (temporarily/skills/mc-). This is the loader-agnostic workflow layer: it does not repeat content that dedicated skills in this repository already cover, so implementation topics link out to them instead.
This skill covers the shared Minecraft Java mod development workflow: establishing verified project context, adapting vanilla implementations, following a standard implementation and verification checklist, and diagnosing/fixing defects. It applies to Fabric, NeoForge, and Forge projects and is version- and loader-agnostic: always derive APIs from the pinned version and mappings, never from memory or generic snippets.
Standard Workflow
- Audit the repository with [core-project-context](references/core-project-context.md): exact Minecraft/loader versions, mappings, Java/Gradle toolchain, modules, registration style, side boundaries, and project conventions.
- Find the closest vanilla or in-repo analogue with [core-vanilla-reference](references/core-vanilla-reference.md); copy only patterns compatible with the pinned version and mappings.
- Define observable behavior, server authority, persistence needs, and acceptance checks before editing.
- Implement the smallest coherent vertical slice: registration, class/behavior, resource references, and initialization wiring. Register exactly once; keep client-only code out of common/server initialization.
- Add only applicable assets/data: blockstates, models, loot tables, recipes, tags, advancements, and translations. Prefer data generation over hand-written JSON.
- Keep every user-visible string in
zhcn, zhtw, and en_us; derive Traditional Chinese naturally rather than copying Simplified Chinese.
- Verify: compile/build, run data generation when configured, launch the narrowest relevant client/server test, and inspect logs rather than relying on exit code alone.
Core References
| Topic |
Description |
Reference |
| Project Context |
Audit versions, loader, mappings, source structure, and conventions before coding |
[core-project-context](references/core-project-context.md) |
| Vanilla Reference |
Find and adapt the closest vanilla implementation from pinned mapped sources |
[core-vanilla-reference](references/core-vanilla-reference.md) |
| Debug & Fix |
Reproduce, diagnose, and fix build, crash, data, networking, and gameplay defects |
[best-practices-debug-and-fix](references/best-practices-debug-and-fix.md) |
Implementation Topics — Existing Skills
The following topics from the temporary mc-* skills are already covered by dedicated skills in this repository; use those instead of duplicating content here. The fabric skill documents Fabric-specific APIs; for NeoForge or Forge projects apply the same Standard Workflow with that loader's own APIs (no dedicated NeoForge/Forge skill exists here yet).
| Topic |
Use skill |
| Blocks & Items |
[fabric](../fabric/SKILL.md) |
| Entities & Mobs |
[fabric](../fabric/SKILL.md) |
| Events & Core Logic |
[fabric](../fabric/SKILL.md) |
| Networking |
[fabric](../fabric/SKILL.md) |
| GUI & Screens |
[fabric](../fabric/SKILL.md) |
| Mixin Injection |
[fabric](../fabric/SKILL.md) |
| Data Generation |
[fabric](../fabric/SKILL.md) |
| World Generation |
[fabric](../fabric/SKILL.md) |
| GeckoLib Animation |
[geckolib](../geckolib/SKILL.md) |
Related Skills
- [fabric](../fabric/SKILL.md) — Fabric-specific APIs: Loom, entrypoints, registration, events, networking, rendering, datagen, mixins, testing.
- [geckolib](../geckolib/SKILL.md) — GeckoLib v4/v5 API: setup, animatables, controllers, renderers, resources, data syncing.