guokaigdg/animal-crossing-ui · Archived

animal-island-ui-style

Build React UIs in the animal-island-ui style — an a cozy island-style UI-inspired component library (warm earth tones, pill shapes, 3D game-button depth, soft motion). Use when (1) building pages or components with the animal-island-ui npm package in a React project; (2) generating a standalone single-file HTML page in this style with no build step; (3) the user asks for "a cozy island-style UI style", "animal island style", or a cozy rounded game-like UI.

First seen Jul 25, 2026

Installation

$ npx skills add guokaigdg/animal-crossing-ui --skill animal-island-ui-style

Summary

使用 animal-island-ui 设计风格创建 React UI 界面或组件。当用户需要: (1) 用动物森友会风格创建 UI 页面或组件; (2) 使用 animal-island-ui 组件库开发界面; (3) 构建温馨自然、圆润可爱风格的 React 界面; (4) 复现或扩展…

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 4.0K
License LICENSE
Default branch main
Open issues 4
Status Archived

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 6,255 B
  • docs SUMMARY.md 493 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

animal-island-ui style

animal-island-ui is a React + TypeScript component library with an original cozy island-style design — 31 components, zero runtime dependencies, CC BY-NC 4.0 (non-commercial use only).

Source & canonical design definition: https://github.com/guokaigdg/animal-island-ui

Pick your scenario first

Scenario Entry
React project — the animal-island-ui npm package is (or can be) installed [references/react-project.md](references/react-project.md)
Single self-contained HTML file — no npm, no bundler, React via CDN + Babel runtime [references/standalone-html.md](references/standalone-html.md)

Both scenarios share the component catalog and the hard rules below.

The style in one paragraph

Warm parchment backgrounds (--animal-bg), earth-brown text (never pure black), mint-teal primary accent, large-radius pill shapes (buttons and inputs are 50px pills; nothing interactive below 12px radius), 3D "game button" stacked shadow on primary buttons only, rounded Nunito + Noto Sans SC typography (body weight 500, headings 600–900), soft cubic-bezier(0.4, 0, 0.2, 1) motion over 0.15–0.35s, and a mix of geometric shapes (swallowtail ribbon Title, digit-tile Countdown) with organic ones (SVG blob-clipped Modal).

Design tokens

The packaged stylesheet declares runtime CSS custom properties on :root — prefix --animal-* — mapped from the library's compile-time tokens. Groups: primary/status colors (with hover/active/bg variants), text colors, backgrounds, borders, radii, spacing, shadows, font family/sizes, motion durations/easing, control heights.

When to use them:

  • Styling layout wrappers, custom elements, or app-specific decoration next to library

components: use var(--animal-*) instead of raw hex values so custom UI stays on-palette.

  • Theming: consumers may override --animal-* variables after importing the library style.
  • Re-implementing the style without the library (standalone HTML): a complete :root

template with exact values lives in the design system — css-variables.md (raw: https://raw.githubusercontent.com/guokaigdg/animal-island-ui/main/docs/design-system/css-variables.md).

Token values are deliberately not restated here. Exact definitions (every hex/px/ms): design-tokens.md. Pixel-exact per-component CSS (shadows, keyframes, clip-paths): design-system/components/.

Component catalog

Props references are grouped by category under references/components/ (props, legal values, defaults — copied from source):

Category Components Reference
General Button, Icon, Typewriter, Cursor [general.md](references/components/general.md)
Layout Card, Title, Divider, Collapse, Tabs [layout.md](references/components/layout.md)
Form controls Input, Switch, Checkbox, Radio, Select [form-controls.md](references/components/form-controls.md)
Form container Form (+ FormItem, useForm) [Form.md](references/components/Form.md)
Overlays Modal, Drawer, Tooltip [overlays.md](references/components/overlays.md)
Feedback Progress, Skeleton, BackTop [feedback.md](references/components/feedback.md)
Notification Notification (imperative API) [Notification.md](references/components/Notification.md)
Data display Table, CodeBlock, Tag [data-display.md](references/components/data-display.md)
Decorative Footer, Divider, Cursor, Typewriter [decorative.md](references/components/decorative.md)

Hard rules (violations are bugs)

  1. Never invent props. Every prop must appear in the component reference (or, in an

installed project, in the package's TypeScript declarations — the ground truth).

  1. Import the stylesheet exactly once at the app entry: import 'animal-island-ui/style'.

Without it components render unstyled.

  1. Never use pure black (#000/#111) text or cold gray (#fafafa/#f5f5f5) backgrounds.
  2. Never use cold blue focus rings. Focus colors are yellow (#ffcc00 inputs) or the mint

primary (buttons).

  1. Never give an interactive element corners sharper than 12px radius; buttons and inputs

are 50px pills.

  1. The 3D pixel-stack shadow belongs to primary / danger-primary buttons only. Cards have

no box-shadow. Switch has no outer shadow. Input shadow is opt-in (shadow={true}).

  1. Modal keeps its SVG blob clip-path — never a rounded rectangle. Title is a swallowtail

ribbon — never a blob, pill, or plain block (Card type="title" no longer exists).

  1. Fonts are Nunito + Noto Sans SC; weight never below 400; no monospace for UI text

(CodeBlock excepted).

  1. Motion uses cubic-bezier(0.4, 0, 0.2, 1) over 0.15–0.35s.
  2. Icons come from <Icon name="..." /> (10 built-in names) — never emoji, Unicode

symbols (✓ ✕ →), hand-rolled SVG, or third-party icon fonts.

  1. Select is controlled-only (options + value + onChange all required). Controlled

Input/Switch/Checkbox/Radio need onChange too.

  1. Prefer library components over raw HTML: no visible native <button>, <input>,

<select>, checkbox/radio — wrap or use the library equivalents.

  1. Import only from the package root and animal-island-ui/style — no deep imports.
  2. Style custom elements with var(--animal-*) tokens, not hard-coded colors; never use

className/style to override a component's colors, radii, or shadows.