glincker/ableton-skills · Archived

sidechain-setup

Use when the user wants to set up sidechain compression - typically kick → bass, kick → pads, vocals → music bed. Examples - "sidechain my bass to the kick", "make the synths duck under the vocal", "add pumping to the chords".

First seen Jun 14, 2026

Installation

$ npx skills add glincker/ableton-skills --skill sidechain-setup

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 23
License LICENSE
Default branch main
Open issues 0
Status Archived

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,650 B
  • docs SUMMARY.md 255 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 5 installs

SKILL.md

Sidechain Setup

Set up sidechain compression routing. Different DAWs/MCP servers expose this differently — read the available tools and use the simplest path.

Workflow

1. Identify the source and target

  • Source = trigger (the track that causes the duck) — usually kick or vocal
  • Target = the track that gets ducked — usually bass, pads, or music bed

Confirm with user: "Sidechain target = bass on track 2, source = kick on track 1?"

2. Choose the technique

A. Compressor sidechain (standard for kick→bass)

  • Add Compressor to the target track
  • Enable sidechain input on the compressor
  • Route source: select the kick track as the input
  • Settings:

- Ratio: 4:1 - Attack: 5 ms - Release: 80-120 ms (release should match the tempo — at 120 BPM, 1 beat = 500ms, so 100ms ≈ 1/8 note) - Threshold: set so that GR shows -4 to -6 dB on each kick hit - Output gain: +1 to +2 dB to compensate

B. Glue Compressor sidechain (more musical for buses)

Same as above but using Glue Compressor — gives a more "analog" pumping sound, typical for house/EDM masters where you want musical pumping.

C. LFO Tool / volume automation (creative)

If the user wants extreme rhythmic pumping (EDM-style 4/4 pump):

  • Use Auto Filter or a volume LFO modulator if no LFO Tool plugin
  • LFO shape: sawtooth (fast attack, slow release looks like ⏐╲⏐╲)
  • Sync to 1/4 notes
  • Depth: -6 to -12 dB
  • This is used when there's no actual kick (e.g., during a breakdown) but you want the pump feel.

D. Volume envelope automation (per-clip)

For surgical control on a specific section:

  • Show automation on the target track
  • Draw a manual ducking envelope tied to the source's hits
  • Useful for vocal-driven ducking on a music bed

3. Apply

Use adddevice and setdevice_parameter to route. If the MCP server doesn't expose sidechain routing directly, write the parameters that can be set and tell the user the manual step:

"Compressor added to bass track with 4:1 ratio, 5ms attack, 100ms release. The MCP can't set the sidechain source — please click the sidechain section and select 'Kick' from the input dropdown manually. Then I'll dial in the threshold."

4. Verify

After applying, ask user to play the kick + bass together. Adjust if needed:

  • Pumping too obvious? → reduce ratio to 3:1 or release to 60ms
  • Pumping not enough? → ratio 6:1 or threshold lower
  • Bass dipping too long? → shorten release
  • Bass missing the next beat? → release too long, shorten

Don'ts

  • Don't sidechain everything by default — kick→bass is universal, but pad/synth ducking is genre-specific (huge in EDM, rare in jazz).
  • Don't use ratios above 8:1 unless going for a deliberate pump effect.
  • Don't sidechain the master bus — that's a special-case mastering technique, not a mix move.
  • Don't apply without listening — sidechain is a feel adjustment, settings depend on what the user hears.

Quick reference table

Use case Ratio Attack Release GR target
Kick → bass (rock/pop) 4:1 5 ms 100 ms -4 dB
Kick → bass (EDM pump) 8:1 1 ms 200 ms -10 dB
Kick → pad/chord 3:1 10 ms 150 ms -3 dB
Vocal → music bed 2:1 15 ms 300 ms -2 dB
Snare → reverb tail 3:1 5 ms 80 ms -4 dB