germanfndez/fiveai-skills

qbcore-framework

QBCore Framework for FiveM - Player management, jobs, gangs, economy, inventory. Use when creating QBCore resources or working with Player object, PlayerData, QBCore functions.

First seen Feb 21, 2026

Installation

$ npx skills add germanfndez/fiveai-skills --skill qbcore-framework

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 15
Default branch main
Open issues 0
Status Active

Skill metadata

Parsed from SKILL.md frontmatter.

Version1.0.0

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,548 B
  • docs SUMMARY.md 200 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 185 installs

SKILL.md

QBCore Framework Development

Complete guide for developing with QBCore Framework — a comprehensive FiveM roleplay framework providing core functionalities and modules.

When to use

  • Creating or editing QBCore resources/scripts
  • Working with player data (Player object, PlayerData)
  • Implementing jobs, gangs, economy, or inventory systems
  • Using QBCore client/server functions, callbacks, or events
  • Questions about QBCore best practices and optimization

How to use

Read individual rule files for detailed explanations and examples:

  • rules/core-concepts.md — QBCore architecture, PlayerData structure, Player object, framework initialization
  • rules/client-functions.md — Client-side QBCore functions, notifications, player state management
  • rules/server-functions.md — Server-side functions, player retrieval, callbacks, usable items
  • rules/player-methods.md — Player object methods: money, items, jobs, gangs, metadata, accounts
  • rules/jobs-gangs.md — Job system, gang system, payments, duty status
  • rules/inventory-items.md — Inventory management, item handling, usable items
  • rules/events-callbacks.md — QBCore events, server callbacks, client callbacks, event handling
  • rules/best-practices.md — QBCore coding standards, optimization, security, naming conventions
  • rules/reference-links.md — Official QBCore documentation links

Key principles

  1. Always check for nilif Player then ... end before using Player object
  2. Use QBCore.Functions.GetPlayer — Standard player retrieval: local Player = QBCore.Functions.GetPlayer(source)
  3. Wait for player load — Check player loaded state on client before accessing PlayerData
  4. Never trust client — Validate all data server-side, secure your events
  5. Follow QBCore patterns — Use QBCore functions instead of reinventing (callbacks, notifications, etc.)
  6. Optimize loops — Cache player objects, use dynamic Wait times, avoid unnecessary calls
  7. Use camelCase — Follow Lua naming: myVariable, local over global
  8. Minimal globals — Keep variables local unless they need global scope
  9. Use oxlib for UI — Prefer oxlib for menus, dialogs, notifications, progress bars