Source

fcsouza/agent-skills

39 skills · 1K combined installs

Skills from this source

#
Skill
Source
8W Activity
Installs
1
design-game-design-fundamentals Use when designing core game loops, feedback systems, player motivation models, MDA framework analysis, progression c…
fcsouza/agent-skills
62
2
design-ui-ux-game Use when designing game UI — HUD patterns, menu systems, onboarding flows, feedback loops, accessibility features, or…
fcsouza/agent-skills
57
3
game-balance Analyzes a game system against design principles — economy health metrics, difficulty curve, reward schedules, and pr…
fcsouza/agent-skills
56
4
design-game-economy-design Use when designing virtual economies, currencies, sink/faucet balance, loot tables, crafting systems, shops, or infla…
fcsouza/agent-skills
51
5
design-level-design Use when designing game levels, environments, difficulty curves, pacing, encounter placement, or spatial layouts for …
fcsouza/agent-skills
43
6
design-quest-mission-design Use when designing quests, missions, objectives, quest trees, or reward structures. Requires quest-narrative-coherenc…
fcsouza/agent-skills
43
7
design-skill-progression-trees Use when designing or implementing skill trees, talent trees, ability progression systems, or unlock graphs. Triggers…
fcsouza/agent-skills
40
8
game-architect Comprehensive game MVP interviewer and planner. Interviews you in progressive groups, researches genre conventions an…
fcsouza/agent-skills
32
9
game-review Audits existing game code against design principles — checks server-authority, schema conventions, auth security, pay…
fcsouza/agent-skills
31
10
react-animations Use when implementing animations, transitions, or motion effects in React apps. Invoke this skill whenever someone as…
fcsouza/agent-skills
29
11
design-procedural-gen Use when implementing procedural content generation, dungeon or map generation, procedural loot tables, world seeds, …
fcsouza/agent-skills
28
12
game-expand Adds a new feature to an existing MVP plan — scoped architect interview, scope validation against original plan, and …
fcsouza/agent-skills
25
13
game-lore Adds or updates a single world lore entry (faction, location, NPC, or event) — validates against existing lore for co…
fcsouza/agent-skills
25
14
game-quest Designs a single quest end-to-end — coherence check, objective tree, quest brief, and registry entry. Extract the que…
fcsouza/agent-skills
25
15
narrative-story-structure-game Use when designing interactive narratives, branching storylines, player agency systems, non-linear story structures, …
fcsouza/agent-skills
25
16
narrative-worldbuilding Use when creating game worlds, lore, factions, geography, timelines, or establishing world consistency rules. Genre-a…
fcsouza/agent-skills
25
17
foundry-vtt-module-dev Covers building, extending, debugging, and maintaining Foundry VTT modules for v14+. This skill applies when scaffold…
fcsouza/agent-skills
24
18
narrative-character-design-narrative Use when creating game characters, NPCs, character arcs, dialogue systems, archetypes, or character bibles. Triggers:…
fcsouza/agent-skills
24
19
narrative-quest-narrative-coherence Use when creating any quest, mission, or story content — enforces the 5-step narrative coherence check: lore validati…
fcsouza/agent-skills
24
20
game-build Builds a game component from the MVP plan — production TypeScript + Vitest tests + mock dependencies + build registry…
fcsouza/agent-skills
23
21
engineering-game-backend-architecture Use when building game servers, WebSocket connections, room management, game tick loops, or server-authoritative arch…
fcsouza/agent-skills
22
22
engineering-postgres-game-schema Use when designing game database schemas, player data models, inventory systems, or working with Drizzle ORM and Post…
fcsouza/agent-skills
22
23
engineering-game-state-sync Use when implementing client-server state synchronization, delta compression, optimistic updates, rollback netcode, o…
fcsouza/agent-skills
21
24
infrastructure-claude-code-game-workflow Use when starting a game project, choosing which skill to read, or navigating the game-dev skill ecosystem. Entry poi…
fcsouza/agent-skills
21
25
engineering-elevenlabs-sound-music Use when adding audio to a game — SFX generation, adaptive music, voice acting, and audio state machine integration. …
fcsouza/agent-skills
20
26
engineering-gameplay-analytics Use when tracking player events, implementing retention analytics, building engagement funnels, measuring D1/D7/D30 r…
fcsouza/agent-skills
20
27
foundry-vtt-system-dev >- Covers building, extending, and maintaining Foundry VTT game systems for v13+. This skill applies when scaffolding…
fcsouza/agent-skills
20
28
infrastructure-ci-cd-game Use when setting up CI/CD pipelines, GitHub Actions workflows, deployment automation, migration safety, or staging en…
fcsouza/agent-skills
20
29
infrastructure-cursor-codex-integration Use when configuring Cursor IDE or OpenAI Codex for game development — .cursorrules files, prompt conventions, contex…
fcsouza/agent-skills
20
30
engineering-bullmq-game-queues Use when implementing job queues, matchmaking systems, async game events, delayed jobs, or scheduled tasks with BullM…
fcsouza/agent-skills
19
31
engineering-matchmaking-system Use when implementing player matchmaking, skill-based match selection, lobby systems, queue management, or rank-based…
fcsouza/agent-skills
19
32
engineering-betterauth-integration Use when implementing authentication, login flows, OAuth, JWT sessions, or role-based access control (RBAC) for games…
fcsouza/agent-skills
18
33
engineering-redis-game-patterns Use when implementing Redis patterns for games — caching, leaderboards, pub/sub messaging, session storage, rate limi…
fcsouza/agent-skills
18
34
engineering-stripe-game-payments Use when implementing game payments, in-app purchases, subscriptions, Stripe webhooks, or monetization flows. Trigger…
fcsouza/agent-skills
18
35
infrastructure-monitoring-game-ops Use when implementing game monitoring, structured logging, player telemetry, alerting rules, or performance budgets. …
fcsouza/agent-skills
17
36
claude-agent-sdk Build production AI agents with the Claude Agent SDK (TypeScript: @anthropic-ai/claude-agent-sdk, Python: claude-agen…
fcsouza/agent-skills
15
37
openclaw-genie >- Use when the user asks about OpenClaw — installation, configuration, agents, channels, memory, tools, hooks, skill…
fcsouza/agent-skills
15
38
nuvemshop-sdk Prepare, audit, implement, homologate, and publish Nuvemshop/Tiendanube apps. Use when the user needs help with Nuvem…
fcsouza/agent-skills
7
39
database-performance-tuning Diagnose and fix slow databases the way a DBA does — measure first, read the plan, then change one thing. Use this sk…
fcsouza/agent-skills
4