farming-labs/design-eng-skills · Archived

design-engineer

End-to-end frontend design engineering workflow for improving React, Next.js, Vite, docs sites, dashboards, component systems, product websites, and studio-style apps. Use when the user asks to make UI/UX/design/frontend/website/docs/app screens more polished, curated, premium, usable, production-grade, responsive, animated, or visually consistent; when editing TSX/JSX/CSS/Tailwind/Fumadocs/shadcn/Radix/lucide interfaces; when choosing design-engineering tools or inspiration resources; or when …

First seen Jun 6, 2026

Installation

$ npx skills add farming-labs/design-eng-skills --skill design-engineer

Summary

  • End-to-end frontend design engineering workflow for improving React, Next.js, Vite, docs sites, dashboards, component systems, product websites, and studio-style apps.
  • Use when the user asks to make UI/UX/design/frontend/website/docs/app screens more polished, curated, premium, usable, production-grade, responsive, animated, or visually consistent; when editing TSX/JSX/CSS/Tailwind/Fumadocs/shadcn/Radix/lucide interfaces; when choosing design-engineering tools or inspiration resources; or when adding loaders, icons, empty/loading/error states, motion, interaction details, and visual QA.

Stronger alternatives

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 23
Default branch main
Open issues 0
Status Archived

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 6,607 B
  • docs SUMMARY.md 616 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 78 installs

SKILL.md

Design Engineer

Overview

Use this skill to turn rough or merely functional frontend work into a carefully designed, shippable interface. Read the app first, preserve the stack's local conventions, then improve the actual product surface rather than adding generic decoration.

Quick Start

  1. Inspect the project before proposing visuals:
python /path/to/design-engineer/scripts/design_audit.py <app-or-package-path>
  1. Read references/design-language.md when the target is a docs site, product landing page, component library, studio app, dashboard, or technical OSS website.
  2. Read references/implementation-patterns.md when building a component library, adding reusable primitives, or mining existing source for package/component patterns.
  3. Read references/interaction-language.md before changing navigation, command palettes, tables, forms, copy actions, loading/empty/error states, dialogs, charts, or mobile flows.
  4. Read references/design-tools.md when choosing design-engineering tools, design-to-code workflows, source-of-truth strategy, asset sources, or inspiration libraries.
  5. Read references/motion-and-icons.md before adding animation, transitions, loaders, status indicators, or iconography.
  6. Implement the smallest complete design pass that improves the real workflow.
  7. Run the app's typecheck/build/tests when available, then visually verify the edited screens in a browser across desktop and mobile.

Workflow

1. Understand the Surface

  • Identify whether the screen is a docs/product website, operational app, dashboard, editor, component library, auth surface, or interactive demo.
  • Open the primary route/component and its local primitives before touching styles.
  • Prefer existing libraries and patterns: local UI components, cn helpers, Tailwind tokens, shadcn/Radix primitives, lucide icons, docs/theme packages, motion libraries already installed, and existing data/loading flows.
  • If the user names inspiration repos, URLs, screenshots, or files, inspect those sources directly. Do not rely on private/local exemplar paths unless the user provides them in the current task.

2. Set a Design Direction

  • Choose a direction from the product's job, not from generic trends.
  • For docs and OSS websites, favor strong first-viewport product signal, useful install/code affordances, crisp navigation, search, examples, and agent/AI-readable affordances when relevant.
  • For studio/dashboard/productivity apps, favor density, scanability, stable controls, keyboard access, command palette/search, clear loading/empty/error states, and quiet hierarchy over marketing composition.
  • Define the visual grammar in tokens: background, foreground, muted text, border, accent, radius, shadow, spacing, type scale, motion duration/easing.

3. Design the Whole State, Not Just the Happy Path

Cover expected states before calling the UI done:

  • loading, skeleton, pending, and optimistic states
  • empty states with useful next actions
  • errors and denied/unauthorized states
  • success/confirmation feedback
  • hover, focus-visible, pressed, disabled, selected, active route, and drag/reorder states where applicable
  • mobile navigation, long text, overflow, narrow cards, and touch targets

4. Apply Craft Rules

  • Make the primary screen usable immediately; do not replace app work with a marketing landing page unless that is the requested artifact.
  • Use real content, real product affordances, and real data shape from the app wherever possible.
  • Keep layout stable with explicit dimensions, grid tracks, min/max constraints, aspect ratios, and overflow behavior.
  • Use icons for recognizable tool actions. Prefer lucide-react when present; use local pixel/custom icons only when that visual language already exists.
  • Use cards only for repeated items, widgets, modals, or genuinely framed tools. Avoid cards inside cards.
  • Avoid decorative orbs, one-note gradients, bokeh backgrounds, and generic glass panels unless the codebase already uses them with restraint.
  • Keep text inside containers across mobile and desktop; adjust layout before shrinking type too far.
  • Respect prefers-reduced-motion and avoid animation that hides latency or blocks comprehension.

5. Verify Like a Designer-Engineer

Before finishing:

  • Run formatter/linter/typecheck/build/test commands that are standard in the repo.
  • Start the dev server for frontend apps when feasible and inspect the edited routes in a browser.
  • Check desktop and mobile widths for overlaps, clipped text, unreadable contrast, broken scroll, blank canvases, console errors, and stalled loading states.
  • For 3D/canvas-heavy work, verify the canvas is nonblank, framed, responsive, and interactive.
  • Summarize changed files and the verification performed.

Bundled Resources

  • scripts/design_audit.py: quick project scan for stack, UI files, motion/icons, colors, radius, and visual-risk signals.
  • references/design-language.md: portable technical-product design language for docs, OSS sites, dashboards, and studio apps.
  • references/implementation-patterns.md: package and component implementation patterns for building polished apps and component libraries.
  • references/interaction-language.md: interaction grammar for navigation, command, copy, forms, tables, charts, states, dialogs, and mobile.
  • references/design-tools.md: tool directory and selection guide for design engineers.
  • references/motion-and-icons.md: motion vocabulary, loader/icon choices, and animation implementation rules.

Example Requests

  • "Use $design-engineer to make this docs homepage feel curated and technically credible."
  • "Polish this dashboard so it feels like a dense, production-grade studio app."
  • "Improve the loading, empty, and error states for this table."
  • "Add tasteful motion and status loaders without making the app noisy."
  • "Make this OSS docs site responsive and visually consistent."