fal-ai-community/skills

character-design

Build consistent character designs and character media with genmedia. Use this for original characters, reference sheets, expression sheets, outfit variations, identity-preserving edits, and character-to-video workflows.

First seen May 1, 2026

Installation

$ npx skills add fal-ai-community/skills --skill character-design

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 237
License MIT
Default branch main
Open issues 2
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 5,147 B
  • docs SUMMARY.md 3,810 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 283 installs

SKILL.md

Character design with genmedia

Use this skill when the user wants to create, refine, or preserve a character. Load the reference files when needed:

  • references/anchor-system.md
  • references/prompt-patterns.md
  • references/examples.md

Load model-routing alongside this skill for default endpoint choices.

The main objective is consistency. Keep the character anchor stable and change only the requested scene, expression, outfit, camera, or action.

Inputs to collect

Only ask for missing inputs that affect identity or model routing.

  • Character type: realistic human, stylized, anime, mascot, fantasy, sci-fi.
  • Identity anchor: age range, face shape, hair, eyes, build, posture, marks.
  • Style: photographic, 3D, illustration, manga, comic, game concept art.
  • Needed outputs: portrait, full body, turnaround, expression sheet, outfit

set, action still, video shot, edit of an existing character.

  • References: source image, approved design, costume, pose, style board.
  • Consistency level: exploratory, pitch-ready, production continuity.
  • Model preference: use model-routing defaults unless the user names a model

or the job needs a quality/cost tradeoff decision.

Genmedia workflow

  1. Start from routed endpoint IDs.

``bash genmedia models --endpointid openai/gpt-image-2 --json genmedia models --endpointid fal-ai/nano-banana-pro/edit --json genmedia models --endpointid bytedance/seedance-2.0/image-to-video --json genmedia models --endpointid veed/fabric-1.0 --json ``

Use text search only as fallback discovery for an unsupported role:

``bash genmedia docs "consistent character generation" --json genmedia models "image editing character consistency" --json ``

  1. Inspect schema before each endpoint run.

``bash genmedia schema <endpointid> --json genmedia pricing <endpointid> --json ``

  1. Upload references.

``bash genmedia upload ./character-reference.png --json genmedia upload ./costume-reference.png --json ``

  1. Run stills or sheets with download.

``bash genmedia run <endpointid> \ --prompt "<anchor + variable prompt>" \ --imageurl "<reference url if supported>" \ --download "./outputs/characters/{requestid}{index}.{ext}" \ --json ``

  1. Run video async.

```bash genmedia run <endpointid> \ --prompt "<anchor + shot action>" \ --imageurl "<approved character frame if supported>" \ --async \ --json

genmedia status <endpointid> <requestid> \ --download "./outputs/characters/{requestid}{index}.{ext}" \ --json ```

Use only schema-supported fields. If the model supports seed, reference image, image strength, multiple image inputs, or negative prompt, use them deliberately and record what was used.

Character anchor

Create a short immutable anchor before generating.

CHARACTER ANCHOR:
[name or codename], [age range], [face shape], [eye shape and color],
[nose and lips], [skin tone and distinguishing marks], [hair color, texture,
style], [body build and posture], [signature clothing or silhouette],
[style target]

Then add a variable block for the current shot.

SHOT VARIABLE:
[expression], [pose/action], [outfit changes if allowed], [environment],
[camera/framing], [lighting], [mood]

Never rewrite the anchor casually. If a result changes identity, strengthen the anchor or switch to a reference/edit workflow instead of adding more style words.

Model routing

  • New character concept with maximum consistency: use openai/gpt-image-2.
  • Premium but cheaper image option: use fal-ai/nano-banana-pro or

fal-ai/nano-banana-2.

  • Fast exploratory drafts: use fal-ai/flux-2/klein/9b.
  • Consistent sheet from an approved character: use openai/gpt-image-2 first;

if editing an existing image, inspect openai/gpt-image-2/edit.

  • Outfit variations and character edits: use fal-ai/nano-banana-pro/edit,

then openai/gpt-image-2/edit, then fal-ai/bytedance/seedream/v5/lite/edit.

  • Expression sheet: one approved face reference, multiple controlled

expression prompts.

  • Character video: approved still frame first, then

bytedance/seedance-2.0/image-to-video for final quality.

  • Fast video drafts: use xai/grok-imagine-video/image-to-video.
  • Talking avatar or lip-sync: use veed/fabric-1.0,

veed/fabric-1.0/text, or fal-ai/creatify/aurora.

Quality bar

Reject or retry when:

  • Face shape, eye spacing, hairstyle, marks, or body build drift.
  • Outfit changes when the prompt says only expression or pose should change.
  • The sheet mixes styles across panels.
  • Hands or props distract from the requested design task.
  • Video motion changes age, face, costume, or silhouette.

Return downloaded paths and include the anchor used so future prompts can reuse the same identity.