npx skills add smithery/enzed --skill r3f-loaders
enzed/r3f-skills
r3f-loaders
Load and reuse 3D assets in React Three Fiber with useGLTF, useLoader, Suspense, and preloading. Use for model loading, decoder setup, caching, cloning, or loading/error UI.
Installation
npx skills add enzed/r3f-skills --skill r3f-loaders
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skill md
SKILL.md4,770 B -
docs
SUMMARY.md3,924 B
History
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- First recorded snapshot · 1,230 installs
SKILL.md
React Three Fiber loaders
Inspect installed Fiber, Drei, Three.js, and React versions first. Examples use Fiber 9 / React 19. Verify actual asset paths, node names, formats, and compression; do not invent a model's structure.
Load and reuse a model
Mount below Canvas. Supply /models/robot.glb in the application. These clones have separate object transforms but intentionally share cached geometry/materials.
import { Suspense } from 'react'
import { Clone, useGLTF } from '@react-three/drei'
function Models() {
const { scene } = useGLTF('/models/robot.glb')
return (
<group dispose={null}>
<Clone object={scene} position={[-1.2, 0, 0]} />
<Clone object={scene} position={[1.2, 0, 0]} />
</group>
)
}
export default function Example() {
return (
<Suspense fallback={null}>
<Models />
</Suspense>
)
}
Loading decisions
- Prefer
useGLTFfor glTF/GLB; useuseLoaderwith the matching Three.js loader for other formats. Fiber 9 also accepts an externally owned loader instance when configuration isolation is needed. - Loader hooks suspend. Put boundaries around assets that should reveal together; separate boundaries for independent loading. Preload likely-needed assets ahead of interaction, not the entire catalog.
- Preloading starts a request; it does not guarantee instantaneous display or GPU shader compilation. Asset decoding and first rendering can still cost time.
- Conditional loading means conditionally mounting a child component that calls the hook. Do not pass
nullas a pretend URL or call a hook conditionally. - Three.js addons use paths such as
three/addons/loaders/GLTFLoader.js. Check installed exports for renamed loaders; modern Three.js usesHDRLoaderwhere older examples usedRGBELoader. - Use gltfjsx with types when exposing named nodes/materials is useful, and inspect the generated result. For wrappers, use
ThreeElements['group'], not the removed global JSX type namespace.
Cache, clones, and lifetime
- Treat cached loader results as shared. Mounting one Object3D under two parents moves it between them; clone the graph for repeated placement.
- Drei Clone supports ordinary graph duplication and skeleton-aware cloning. For independent animation mixers, a stable
SkeletonUtils.cloneroot makes ownership explicit. - A graph clone normally shares geometry, textures, and materials. Clone the specific material/texture before per-instance edits; deep-cloning everything wastes memory.
- Prevent an individual consumer from disposing shared cached resources (
dispose={null}on the shared subtree). An application cache owner may release them only after all consumers are gone. - Primitives are not automatically disposed by R3F. Neither
useGLTF.clear(url)noruseLoader.clear(...)is a complete GPU cleanup operation. - Do not clear caches during render, and do not mutate a cached scene's transforms/materials as a local setup shortcut.
Decoders and failure paths
useGLTFintegrates Draco/Meshopt support, but decoder URLs and loader configuration must match the asset and hosting policy. For KTX2 textures, configure a KTX2Loader with renderer capability detection before loading.- Use the same loader/decoder settings for preload and actual load. Configure before requests start; later changes do not retroactively reparse an already cached result.
- Avoid creating a new decoder worker pool in every render or load callback. Give custom loader/decoder instances a deliberate owner and cleanup.
- Suspense handles pending work, not rejected requests. Use an error boundary with an explicit retry/remount strategy; cache eviction for retry belongs in a user action or controlled recovery path.
- Inside Canvas, use a Three.js fallback or Drei Html. Drei Loader is a DOM overlay and belongs outside Canvas.
useProgressreflects the loading manager's activity, not necessarily one asset's byte-accurate completion. Avoid treating an unavailable Content-Length as a trustworthy denominator.- Test network errors, CORS, decoder/transcoder hosting, and actual compressed assets. An uncompressed GLB smoke test does not validate every decoder path.