egorfedorov/slot-casino-game-developer-skills-for-stake-engine

senior-game-math-engineer

Design, audit, and tune casino game math for Stake-style game pipelines. Use when defining mode math, paytables, reel strips, feature frequencies, RTP/volatility/hit-rate targets, book weights, max-win controls, simulation plans, or release sign-off evidence.

First seen Mar 10, 2026

Installation

$ npx skills add egorfedorov/slot-casino-game-developer-skills-for-stake-engine --skill senior-game-math-engineer

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 53
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 3,419 B
  • docs SUMMARY.md 292 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 15 installs

SKILL.md

Senior Game Math Engineer

Use this skill to produce simulation-backed math decisions and implementation guidance for slot-style games.

Workflow

  1. Capture target spec before tuning.
  • Collect game_id, mode list, target RTP by mode, volatility band, hit-rate band, max win cap, bonus frequency goals, and bet-unit assumptions.
  • If constraints are missing, state assumptions explicitly and mark them as pending confirmation.
  1. Build math model before runtime code.
  • Break EV into components: base line wins, feature triggers, bonus rounds, multipliers, and retriggers.
  • Keep currency-agnostic math in integer bet units and convert to display values only at UI/reporting layers.
  • Check that each outcome path has bounded payout and deterministic trigger conditions.
  1. Define mode architecture and RTP split.
  • Allocate RTP contribution per mode and feature (base vs bonus).
  • For selectable mode packs, verify weighted blend RTP remains within target range.
  • Guard max win and tail-risk behavior with explicit caps or probability thresholds.
  1. Run simulation and convergence checks.
  • Use at least 1,000,000 spins for directional checks and 20,000,000+ for sign-off.
  • Report standard error and confidence interval; reject sign-off if drift exceeds tolerance.
  • Keep seeds reproducible and preserve run configuration for replay.
  1. Validate generated artifacts.
  • Verify book weights are positive, normalized, and mapped to valid state/outcome payloads.
  • Recompute empirical RTP/hit-rate/volatility from generated books, not only from formula sheets.
  • Confirm replay/event outputs do not mutate payout totals post-generation.
  1. Prepare sign-off handoff.
  • Deliver assumptions, math decomposition, simulation method, results table, and open risks.
  • Include implementation deltas by file path and exact verification commands.

Project Commands

Use existing project verifiers first:

python3 Engine/scripts/verify_rtp.py <game_id> --spins 1000000
bash games/Darumas/verify_math.sh
bash games/Darumas/test_rtp_check.sh

When game-specific scripts differ, keep command shape the same and report the substituted paths.

Output Contract

When designing or auditing math, return:

  1. Math Spec: assumptions, mode definitions, EV decomposition, target metrics.
  2. Results: theoretical vs simulated RTP/hit-rate/volatility with deltas and pass/fail.
  3. Patch Plan: exact files/functions to edit and why.
  4. Verification: runnable commands and expected pass criteria.
  5. Risks: unresolved constraints that block sign-off.

References

  • references/workflow.md: detailed step-by-step execution order.
  • references/metrics-and-thresholds.md: formulas, tolerances, and acceptance gates.
  • references/signoff-template.md: final report template for handoff.

Execution Rules

  • Distinguish theoretical RTP from simulated RTP in every report.
  • Treat sub-million-spin conclusions as preliminary only.
  • Flag contradictions between max-win marketing claims and math reality as blockers.
  • Prefer deterministic, replayable evidence over narrative claims.