egorfedorov/slot-casino-game-developer-skills-for-stake-engine

low-latency-systems

Design, diagnose, and optimize low-latency request paths in backend and realtime systems.

First seen Mar 10, 2026

Installation

$ npx skills add egorfedorov/slot-casino-game-developer-skills-for-stake-engine --skill low-latency-systems

Summary

  • Design, diagnose, and optimize low-latency request paths in backend and realtime systems.
  • Use when profiling p50/p95/p99 latency regressions, reducing queueing and lock contention, tuning network/serialization overhead, validating tail-latency improvements, or preparing latency sign-off evidence with strict percentile gates.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 53
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,384 B
  • docs SUMMARY.md 353 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 16 installs

SKILL.md

Low Latency Systems

Use this skill to turn latency incidents and regressions into measurable, reproducible fixes.

Workflow

  1. Lock measurement context first.
  • Capture workload, concurrency, payload sizes, warmup policy, and hardware/runtime settings.
  • Keep baseline and current runs environment-compatible.
  1. Decompose latency path.
  • Split end-to-end latency into ingress, queue, compute, storage/network, and egress components.
  • Prioritize tail-latency contributors over average-only improvements.
  1. Apply targeted latency fixes.
  • Reduce blocking, contention, and unbounded queues.
  • Reduce allocations/serialization overhead in hot paths.
  • Use batching, caching, and async boundaries only when measured beneficial.
  1. Validate percentile regressions.
  • Compare baseline vs current percentiles (p50, p95, p99, optional p999).
  • Gate release on configured regression thresholds.
  1. Produce sign-off output.
  • Provide measured deltas, affected components/files, and residual risks.
  • Include exact rerun commands for verification.

Commands

python3 scripts/compare_latency_runs.py \
  --baseline <baseline.json> \
  --current <current.json> \
  --threshold-pct 5

Treat non-zero exits as blocker regressions.

Output Contract

Return:

  1. Latency Baseline: environment/workload assumptions.
  2. Findings: percentile deltas and hotspot classes.
  3. Optimization Plan: exact changes with expected impact.
  4. Verification: rerun commands and regression gates.
  5. Residual Risks: variance or unresolved tail spikes.

References

  • references/workflow.md: detailed low-latency process.
  • references/latency-playbook.md: bottleneck-to-fix mapping.
  • references/signoff-template.md: concise sign-off format.

Execution Rules

  • Prioritize tail latency (p95/p99) when evaluating user impact.
  • Keep measurement setup stable across comparisons.
  • Require before/after evidence for each claimed improvement.
  • Escalate threshold breaches as blockers.