egorfedorov/slot-casino-game-developer-skills-for-stake-engine

autoplay-system-designer

Define auto-play UX, stop conditions, and safeguards for slot games. Invoke when implementing autoplay controls, confirmations, or stop-on-event rules.

First seen Mar 10, 2026

Installation

$ npx skills add egorfedorov/slot-casino-game-developer-skills-for-stake-engine --skill autoplay-system-designer

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 53
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,103 B
  • docs SUMMARY.md 183 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 15 installs

SKILL.md

Autoplay System Designer

Use this skill to design casino-grade auto-play behavior with clear stop rules, safe UI states, and compliance-ready confirmations.

Core Principles

  • Auto-play must be explicit, reversible, and visible at all times.
  • Auto-play never bypasses required confirmations for high-cost modes.
  • Stop conditions are deterministic and checked before each spin.

Workflow

  1. Define auto-play scope.
  • Max spins, stop on win/loss, stop on feature trigger.
  • Decide what happens on connection loss or errors.
  1. Define UI states.
  • Spin button becomes Stop during auto-play.
  • Show remaining spins and active stop conditions.
  1. Define confirmation flow.
  • Require confirmation before start.
  • Show cost multipliers or special mode costs.
  1. Define stop rules.
  • Manual stop always overrides.
  • Stop on balance below min bet.
  • Stop on session invalidation or compliance errors.
  1. Prepare QA matrix.
  • Single spin, multiple spins, feature trigger, error recovery.

Output Contract

Return:

  1. Auto-Play Policy: limits, counters, stop conditions.
  2. UI Mapping: button state, counters, labels.
  3. Confirmation Flow: modal content and gating rules.
  4. Error Handling: resume/stop policy and user messaging.
  5. Verification: test matrix and pass criteria.
  6. Risks: edge cases or ambiguity.

Commands

python3 scripts/validate_autoplay_spec.py \
  --input <path/to/autoplay_spec.json>

Treat non-zero exits as blocker findings.

References

  • references/workflow.md: autoplay design flow.
  • references/contracts.md: autoplay spec contract.
  • references/checklist.md: UX and compliance checks.
  • references/signoff-template.md: sign-off template.

Execution Rules

  • Auto-play must always expose a Stop control.
  • Never allow one-click auto-play start without confirmation.
  • Avoid restricted wording in social jurisdictions.