egorfedorov/slot-casino-game-developer-skills-for-stake-engine

ai-game-designer

Design and validate AI-assisted game design specifications from concept to implementation handoff.

First seen Mar 10, 2026

Installation

$ npx skills add egorfedorov/slot-casino-game-developer-skills-for-stake-engine --skill ai-game-designer

Summary

  • Design and validate AI-assisted game design specifications from concept to implementation handoff.
  • Use when defining core loops, progression systems, economy sinks/sources, feature specs, risk constraints, content generation hooks, or quality gates for translating design docs into engineering-ready contracts.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 53
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,427 B
  • docs SUMMARY.md 334 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 15 installs

SKILL.md

AI Game Designer

Use this skill to produce coherent, constraint-aware game design specs with explicit implementation contracts.

Workflow

  1. Define game vision and constraints.
  • Capture target audience, session length, progression horizon, and platform constraints.
  • Document hard constraints (economy limits, fairness goals, compliance limitations).
  1. Model loops and systems.
  • Define core loop, meta loop, and retention loop with explicit input/output resources.
  • Define feature dependencies and unlock conditions.
  1. Define economy and progression contract.
  • Define sources/sinks and progression pacing targets.
  • Prevent degenerate loops by constraining exploit paths.
  • Declare telemetry signals needed to validate assumptions.
  1. Validate design spec integrity.
  • Check required sections and referenced features.
  • Check consistency between loops, progression, and economy definitions.
  • Treat missing constraints or contradictory rules as blockers.
  1. Prepare engineering handoff.
  • Provide design-to-implementation mapping and patch plan targets.
  • Include measurable acceptance criteria.

Commands

python3 scripts/validate_game_design_spec.py \
  --input <path/to/game_design_spec.json>

Treat non-zero exits as blocker findings.

Output Contract

Return:

  1. Design Map: loops, systems, features, and constraints.
  2. Validation Findings: pass/fail with concrete inconsistencies.
  3. Patch Plan: docs/files that must change before implementation.
  4. Verification: command outputs and acceptance criteria.
  5. Residual Risks: unresolved economy or progression risks.

References

  • references/workflow.md: design-to-handoff process.
  • references/design-rules.md: loop/economy/progression guardrails.
  • references/signoff-template.md: release handoff template.

Execution Rules

  • Keep design constraints explicit and measurable.
  • Keep loop/economy dependencies internally consistent.
  • Flag exploitable or contradictory progression paths as blockers.
  • Require telemetry hooks for key balance assumptions.