educlopez/ui-craft

heuristic

Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs.

First seen Apr 18, 2026

Installation

$ npx skills add educlopez/ui-craft --skill heuristic

Summary

  • Produce a scored heuristic critique of the UI using Nielsen's 10 + 6 design laws + optional persona walkthroughs.
  • Outputs a machine-parseable scorecard plus a 0-100 UsabilityScore (the judged companion to the deterministic UICraftScore).
  • Invoke when the user asks for heuristic on their UI, or mentions 'heuristic' alongside design / UI / frontend work.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 318
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 4,179 B
  • docs SUMMARY.md 370 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 596 installs

SKILL.md

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

Context: this sub-skill is one lens of the broader ui-craft skill. If the ui-craft skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Score the UI at $ARGUMENTS against Nielsen's 10 + 6 design laws. Load the ui-craft skill.

Step 1 — Load the methodology. Read references/heuristics.md for the full rubric, scoring definitions, design law details, and the required output format. Do NOT invent a new format or a new scale.

Step 2 — Walk Nielsen's 10 heuristics. Score each 1-5 per the rubric:

  • 1 blocks users · 2 severe friction · 3 works but confusing · 4 works, minor polish · 5 best-in-class

For every heuristic, write a concrete finding — quote text, count elements, name the broken flow. Vague findings are rejected.

Step 3 — Audit the 6 design laws. PASS / FAIL each with a specific detail:

  • Fitts's Law — touch target sizing, CTA placement
  • Hick's Law — choice density, nav + select sizing
  • Doherty Threshold — perceived latency, optimistic UI
  • Cleveland-McGill — chart encoding choice
  • Miller's Law — nav depth, form section counts
  • Tesler's Law — where complexity lives

Step 4 — Persona walkthrough (if --persona= present). If the args include --persona=<name>, load references/personas.md and run the matching walkthrough checklist. Supported: priya, jordan, adaeze, kwame, margo, all. Output the walkthrough as a | Checklist item | Pass/Fail | Finding | Impact | table. Without the flag, skip this step.

Step 5 — Rank findings by impact tag. Impact order: blocks-conversion > adds-friction > reduces-trust > minor-polish. Include at most 5 findings in the ranked list; cut anything at minor-polish unless there are no higher-impact findings.

Step 6 — Compute the UsabilityScore. Roll the scorecard into a 0-100 number + grade per the UsabilityScore formula in references/heuristics.md: heuristicbase = round(((mean(nielsenscores) − 1) / 4) × 100), minus 5 × (failed design laws), clamped [0,100]. Same A/B/C/D/F bands as UICraftScore. Always label it (judged) — it is not deterministic and must never gate CI. If the args include --json, also emit the machine-readable block. If the user asks for the full picture, build the Extended quality report by fetching the deterministic UICraftScore (node scripts/eval.mjs <path> --json or the score_ui MCP tool) and placing both side by side — never average them.

Step 7 — Output. Use the exact scorecard format in references/heuristics.md:

  1. ## Heuristic Scorecard table
  2. ## Design Law Audit table
  3. ## Persona Walkthrough table (only if --persona= was passed)
  4. ## Top findings (ranked by impact) — numbered list, 3-5 items
  5. ## UsabilityScore block — the 0-100 score + grade + component breakdown

Knob awareness: knob-agnostic. Usability is not a knob — a 2 is a 2 whether CRAFTLEVEL is 3 or 9. Do not soften scores based on CRAFTLEVEL.

Output contract:

  • This command produces a critique artifact, not code. No edits unless the user explicitly asks in a follow-up.
  • The scorecard is machine-parseable markdown. A PM can paste it into any issue tracker and file tickets row-by-row. Frame it that way in any preamble.
  • No "First Impressions" paragraph, no hedging, no praise padding. Tables + ranked list only.

Do NOT edit code. This is a scored critique.

Next step: Fix the findings, then /finalize — the scorecard is the input to a gated ship (rung 3).