Source

dragoon0x/taste-skills

39 skills · 2.4K combined installs

Skills from this source

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Skill
Source
8W Activity
Installs
1
visual-audit The 10-second design audit. Look at any design and name what's working and what's not within seconds. Trains rapid pa…
dragoon0x/taste-skills
82
2
quality-checklist Systematic design quality evaluation. Hierarchy, type, color, space, craft, system. Use when evaluating whether a des…
dragoon0x/taste-skills
74
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motion-design Animation as communication. Feedback, orientation, emphasis, delight. If motion doesn't serve one of these four purpo…
dragoon0x/taste-skills
69
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system-deconstruction Break a design system into its constituent decisions and evaluate each one. Use when auditing design systems, evaluat…
dragoon0x/taste-skills
68
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taste-as-strategy Use taste as a competitive moat and business advantage. In the AI and vibe-coding era, execution is commoditized. Tas…
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daily-routines 15-minute daily taste exercises. Monday through Friday. Compound effect over time. Use when building personal practic…
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64
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spatial-rhythm Density, whitespace, rhythm, and how space communicates relationships between elements. Use when building layouts, ev…
dragoon0x/taste-skills
63
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color-systems Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color pa…
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62
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constraint-evaluation Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work…
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62
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field-notes Structured taste breakdowns of real products. The format for making taste observations legible and shareable. Use whe…
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hierarchy-principles Visual weight, attention order, and the decisions that guide the eye. Use when building layouts, evaluating informati…
dragoon0x/taste-skills
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absence-audit Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products,…
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critique-vocabulary Precise language for design feedback. Ban vague words. Name what you actually see. Use when giving design feedback, r…
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cross-pollination Draw from architecture, fashion, music, food, and industrial design to expand your design taste range. Use when seeki…
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design-ranking Rank multiple design solutions and explain why. Separate personal preference from quality judgment. Use when comparin…
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screenshot-surgery Annotate and map the anatomy of any design. Identify visual hierarchy, spacing systems, color roles, and tension poin…
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taste-vs-trends Tell the difference between design decisions that age well and decisions that follow the crowd. Use when evaluating w…
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type-systems Scale, weight, line height, and tracking as a coherent system. Use when building type scales, auditing typography con…
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teaching-taste Help other designers develop judgment without imposing your style. Use when mentoring designers, running design educa…
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craft-signals Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polis…
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design-critique Run taste-informed design reviews using Observation > Principle > Question. Use when facilitating design critiques, i…
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detail-observation Micro-decision analysis. Catalog the border radii, spacing scales, type sizes, and state coverage that most people mi…
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58
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flow-patterns Task sequences, progressive disclosure, and the pacing of an experience over time. Use when designing multi-step flow…
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library-architecture Build a reference system that returns the right reference in under 60 seconds. Use when setting up a design reference…
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tradeoff-assessment Name what was prioritized, what was sacrificed, and whether the tradeoff was right. Every design decision trades some…
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type-selection Choose typefaces based on voice and context, not trends. Use when selecting fonts for a project, evaluating type choi…
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cross-domain-seeing Pull design principles from architecture, fashion, film, industrial design, and physical spaces into screen-based des…
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decision-tracing Reverse-engineer why a design decision was made. Move from observation to inference. Use when studying products you a…
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learning-by-making Build taste through volume of output, deliberate failure, and speed. Taste cannot be developed by watching. It's shar…
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taste-gap Navigate the gap between what you can see and what you can make. The Ira Glass gap. Use when a designer is frustrated…
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timing-feedback Response timing, acknowledgment, and making the interface feel alive. Every action deserves a response at the right s…
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type-as-signal Read a designer's taste through their typography decisions alone. Type is the fastest taste signal in any design. Use…
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version-archaeology Study how products evolve over time using archived versions. The decisions that survive redesigns are the taste decis…
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audience-translation Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three …
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consumption-discipline Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Act…
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principle-tagging Tag design references by principle, not aesthetic. Build a library you can actually search. Use when saving reference…
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self-assessment Diagnose your taste gaps across six skill areas. Know what to practice. Use when starting a taste development program…
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written-critique Write a structured design review that someone can act on without follow-up questions. Use when giving async design fe…
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design-rationale Defend a design decision to skeptical stakeholders with structure and evidence. Use when presenting design work, writ…
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