dragoon0x/studio · Archived

motion-direction

Define motion principles, easing curves, durations, and interaction behaviors for a design system or product.

First seen Jun 17, 2026

Installation

$ npx skills add dragoon0x/studio --skill motion-direction

Summary

  • Define motion principles, easing curves, durations, and interaction behaviors for a design system or product.
  • Use whenever the user mentions motion design, animation principles, easing, transition timing, micro-interactions, or wants to make a product feel intentional in how it moves.

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 1
License LICENSE
Default branch main
Open issues 0
Status Archived

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 2,004 B
  • docs SUMMARY.md 309 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 1 installs

SKILL.md

motion-direction

motion that does work, not motion that decorates.

the four jobs of motion

  1. continuity — show where something came from or where it went.
  2. state change — confirm that something happened or is happening.
  3. hierarchy — direct attention without screaming.
  4. personality — express the brand in a few signature moves.

if a motion doesn't do one of these jobs, cut it.

defaults to start from

duration

  • micro (state toggles, button feedback): 100-150ms
  • standard (panel open, page transition): 200-300ms
  • deliberate (large surface change, onboarding moments): 400-600ms

motion longer than 600ms needs a reason.

easing

  • linear: only for loading indicators and progress bars
  • ease-out: entering elements (decelerating into place)
  • ease-in: exiting elements (accelerating away)
  • ease-in-out: cross-fades and continuous changes
  • custom cubic-bezier: signature moments, used sparingly

staggering

when multiple elements animate together, stagger by 20-50ms unless the meaning requires them to move as a unit.

what to specify per interaction

  • trigger: what causes it
  • properties animated: which css properties or transforms
  • duration: in ms
  • easing: by name or cubic-bezier values
  • delay: if any
  • reverse behavior: what happens when the trigger is removed
  • reduced-motion fallback: what plays when prefers-reduced-motion is on

what to avoid

  • bouncing every animation
  • animating layout properties (width, height) when transform would work
  • animations that block interaction
  • celebrations that fire on routine actions
  • micro-animations on every element (the product feels twitchy)