dragoon0x/studio · Archived
motion-direction
Define motion principles, easing curves, durations, and interaction behaviors for a design system or product.
Design & UI
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First seen Jun 17, 2026
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npx skills add dragoon0x/studio --skill motion-direction
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SKILL.md
motion-direction
motion that does work, not motion that decorates.
the four jobs of motion
continuity — show where something came from or where it went.
state change — confirm that something happened or is happening.
hierarchy — direct attention without screaming.
personality — express the brand in a few signature moves.
if a motion doesn't do one of these jobs, cut it.
defaults to start from
duration
micro (state toggles, button feedback): 100-150ms
standard (panel open, page transition): 200-300ms
deliberate (large surface change, onboarding moments): 400-600ms
motion longer than 600ms needs a reason.
easing
linear: only for loading indicators and progress bars
ease-out: entering elements (decelerating into place)
ease-in: exiting elements (accelerating away)
ease-in-out: cross-fades and continuous changes
custom cubic-bezier: signature moments, used sparingly
staggering
when multiple elements animate together, stagger by 20-50ms unless the meaning requires them to move as a unit.
what to specify per interaction
trigger: what causes it
properties animated: which css properties or transforms
duration: in ms
easing: by name or cubic-bezier values
delay: if any
reverse behavior: what happens when the trigger is removed
reduced-motion fallback: what plays when prefers-reduced-motion is on
what to avoid
bouncing every animation
animating layout properties (width, height) when transform would work
animations that block interaction
celebrations that fire on routine actions
micro-animations on every element (the product feels twitchy)