dragoon0x/optik

overdrive

Push past conventional limits with technically ambitious effects. WebGL shaders, spring physics, GPU-accelerated particle systems, scroll-driven 3D transforms. Use sparingly for maximum impact.

First seen May 9, 2026

Installation

$ npx skills add dragoon0x/optik --skill overdrive

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 1
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,157 B
  • docs SUMMARY.md 210 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 6 installs

SKILL.md

/overdrive — Beyond Conventional Limits

For when the brief demands something that makes users ask 'how did they do that?'

Possible effects:

  • WebGL background shaders (noise fields, fluid simulation)
  • Spring physics on UI elements (dialog entrances, card interactions)
  • 3D CSS transforms on scroll (parallax layers, card tilt)
  • Canvas particle systems (ambient floating elements)
  • SVG morphing animations
  • Scroll-driven animation API (modern browsers)
  • View Transitions API for page changes
  • GPU-accelerated blur/glow effects

Rules:

  • Maximum one overdrive effect per page (two competing effects cancel each other out)
  • Must degrade gracefully (check for WebGL support, reduce-motion, etc.)
  • Performance budget: 60fps minimum, no layout thrashing
  • Must not interfere with content readability or navigation
  • The effect should reinforce the design direction, not distract from it