dragoon0x/everything-design-taste

wearable-design

Designing for smartwatches and wearable devices, glanceable UX, and small screen constraints.

First seen Jul 18, 2026

Installation

$ npx skills add dragoon0x/everything-design-taste --skill wearable-design

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
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Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 11
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,224 B
  • docs SUMMARY.md 116 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Wearable Design

Constraints

  • Screen: ~40mm, round or square
  • Interaction: taps, swipe, crown/bezel, voice
  • Session: 3-5 seconds (glance, not browse)
  • Context: active, on-the-go, hands may be occupied

Design Principles

  1. Glanceable: Information in 2-3 seconds
  2. Actionable: One tap to the most common action
  3. Minimal: One piece of information per screen
  4. Timely: Show what's relevant NOW

UI Patterns

  • Notification: Title + 1 line body + 1-2 action buttons
  • Complication: Single metric on watch face (step count, weather)
  • List: Short scrollable list (5-10 items max)
  • Detail: Headline + key info + action

Typography

  • System font (SF Compact for Apple Watch)
  • Large: 20-34pt for primary info
  • Body: 15-17pt minimum
  • No more than 2 font sizes per screen

Don'ts

  • Don't replicate the phone app
  • Don't require typing (use voice or preset responses)
  • Don't show more than 3-5 items in a list
  • Don't use light colors on bright outdoor screens