dragoon0x/everything-design-taste

shadow-elevation

Shadow design, elevation systems, depth and layering in UI design.

First seen Jul 18, 2026

Installation

$ npx skills add dragoon0x/everything-design-taste --skill shadow-elevation

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

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Repository health

Stars 11
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,287 B
  • docs SUMMARY.md 90 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Shadow Elevation

Elevation System

Define Levels

--elevation-0: none;                              /* Flat, same plane */
--elevation-1: 0 1px 3px rgba(0,0,0,0.08);        /* Slight lift: cards, buttons */
--elevation-2: 0 4px 8px rgba(0,0,0,0.12);        /* Medium: dropdowns, popovers */
--elevation-3: 0 8px 24px rgba(0,0,0,0.16);       /* High: modals, dialogs */
--elevation-4: 0 16px 48px rgba(0,0,0,0.20);      /* Highest: floating panels */

Rules

  1. Higher = closer to user. Modals above dropdowns above cards.
  2. Shadows go down. Light source is always from above.
  3. Larger shadows are softer. Spread increases with elevation.
  4. Dark mode: Reduce shadow opacity OR use surface color lightening instead.
  5. Consistent across the product. Same elevation level = same shadow value.

Anti-Patterns

  • Shadows on elements that don't need elevation (flat is fine).
  • Multiple light sources (shadows going different directions).
  • Too-dark shadows (looks like a 2012 skeuomorphic app).
  • Using shadows instead of borders for separation (pick one system).