dragoon0x/everything-design-taste

dark-mode-design

Dark mode implementation, color remapping, and dual-theme design strategies.

First seen Jul 18, 2026

Installation

$ npx skills add dragoon0x/everything-design-taste --skill dark-mode-design

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More details

Agent compatibility

Declared targets from SKILL.md / docs. Unmarked agents are not listed — the skill may still install via the CLI.

Claude Code Not declared
Cursor Not declared
Codex Not declared
GitHub Copilot Not declared
Windsurf Not declared
Gemini CLI Not declared
Cline Not declared
OpenCode Not declared

Repository health

Stars 11
License LICENSE
Default branch main
Open issues 0
Status Active

Package contents

Files included with this skill beyond the listing page.

  • skill md SKILL.md 1,353 B
  • docs SUMMARY.md 100 B

History

  1. First seen on skills.sh
  2. First recorded snapshot · 2 installs

SKILL.md

Dark Mode Design

Dark Mode Is Not Inversion

Don't just flip black and white. Dark mode requires a complete color re-evaluation.

Color Adjustments

  • Background: #121212 to #1A1A1A (not pure black #000000).
  • Text: #E0E0E0 to #F0F0F0 (not pure white — causes halation).
  • Surfaces: Lighter shades for elevation (no shadows needed).
  • Brand colors: Desaturate 10-20% (vivid colors vibrate on dark backgrounds).
  • Status colors: Adjust lightness for dark backgrounds (green, red, yellow all need tweaking).

Elevation in Dark Mode

Light mode: elevated = lighter + shadow. Dark mode: elevated = lighter surface color (no shadow).

[data-theme="dark"] {
  --surface-0: #121212;
  --surface-1: #1E1E1E;  /* cards */
  --surface-2: #252525;  /* dropdowns */
  --surface-3: #2C2C2C;  /* modals */
}

Images

  • Reduce brightness/contrast slightly on photos.
  • Swap light-background illustrations for dark-background versions.
  • UI screenshots need dark mode versions.

Testing

  • Test in actual dark environments.
  • Check contrast ratios again (they change).
  • Test with f.lux/Night Shift (warm tint affects colors).